C++ pointers, references and Dynamic Memory... oh my :(
Siten0308 - Jul 31 2018 02:08 PM
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Securing a program to a PCjust basic
Posted 17 November 2014 - 04:33 PM
Posted 17 November 2014 - 08:38 PM
Either can work, just expect anything of this sort to be more of a deterrent than anything - but interest in cracking is usually proportional to hype, so it may remains safe until you've reached the big shelves.
All new problems require investigation, and so if errors are problems, try to learn as much as you can and report back.
Posted 18 November 2014 - 01:18 AM
Thanks, My current games does not really " need it" per say at the moment but with some of the ideas I have it would be nice to be able to add it.
Posted 18 November 2014 - 04:54 AM
Both of your proposed solutions are fairly easy to detect and circumvent with tools in SysinternalsSuite. They would probably stop someone who doesn't know what they're doing from copying it, but a determined person would be able to circumvent it AND post the process online.
My MineCraft server site: http://banishedwings.enjin.com/
Posted 18 November 2014 - 10:23 AM
I agree both are doable, but... why not make it a web game, ASP is pretty much basic. You could host your game in a server, and make a web page for playing instead of a console screen.