I have to admit, I am instantly addicted to this. It's like LOGO for adults
PS: Only thing I see wrong so far is the a typo on the Skynet set:
I'll be sure to review it after a playthrough.
Haha LEGO for adults, it sounds really nice! We definitely have to change this "ingenieers" mistake, thank you very much for pointing this out (...it's Frenglish Style... )
Lol 3 of us at work spent our entire lunchbreak on this xD Very fun indeed. Definitely the ones with the movie-style running of the code.
A few quick things we noticed:
- achievements are not always displayed after submitting the code, even though we gotten them on our profile.
- the 0-100% progress to DONE on the http://www.codingame.com/puzzles page is not immediately set to 100% after fully completing the puzzle (it gets to 100 in a minute or so)
I assume it's intended as some backend stuff is running, but it was a bit confusing at first as to why it was not saying 100% done.
- We might be blind but it took us a while to discover the fact you can scroll down in the "game" part of the screen to read the puzzle description. As the first puzzles have that video / animation display which fits nicely in the box, we didn't realise more was under it.
- I can't find the details of my submitted run. Like how much time did my original submission took for the first puzzle on easy? Also to see the code you submitted.
Thanks a lot for your feedback, I'm really happy you like it Here are some insights:
-Achievements and progress: We are still working on the presentation of the results and achievements. We will be adding new features in the upcoming weeks and achievements will be more visible and easy to share.
-For the scroll down: I hadn't noticed it before, but you're right that it's not totally intuitive when you first arrive in the platform. We will make sure it is more visible.
-Submitted run: This is also something that the team is working on. Till now, we don't show the submit details (starting time, time it took you to solve, etc). As far as the submitted code is concerned, you can find it when going back to the puzzle IDE (which is not optimal) so we be improving this in the next months (possibility to save a specific code, possibility to chose the more efficient one, etc).
I hope this answers to your question
Wow! I am impressed!!
Please make an iOS app! All these awesome coding websites and not one is mobile!!
Thank you very much! We will be making some adjustments to the mobile version, it won't be the optimal device to program, from now, but we are planning to make it more responsive
Okay, at work I have a HUGE monitor (2560x1440) attached to a shiny new MacBook, and everything looks gorgeous. At home, I have a 13" laptop that's about 5 years old. At home, I found I suddenly had tons of scrollbars, the text editing space felt very cramped, and the graphics as the game played were nonexistent. The only way to know what had happened on the games was to step through the replay and try to get a sense of what was going on.
The competitions really don't feel "kind" to smaller screens that people may use for R&R computing (and yes, these types of puzzles are my idea of relaxing )
It's really interesting, I'm not sure we have noticed it yet... could you provide me more information about your laptop, so we tests it internally?
Edited by AndraMartin, 02 October 2014 - 09:44 AM.