C++ pointers, references and Dynamic Memory... oh my :(
Siten0308 - Jul 31 2018 02:08 PM
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What are the best programming language for Game Programming ?famous astrologer
Posted 22 July 2014 - 08:24 PM
I am glad to join this forum and want know. What are the best programming language for Game Programming ?
Posted 23 July 2014 - 06:47 AM
More than a language, you'll need to get familiar with a game engine.
Posted 29 July 2014 - 08:01 PM
As what WingedPanther and BlackRabbit said, there isn't a number one programming language that is the best as plenty of variables go into developing a game. However, if you don't have any knowledge in programming and would like to get situated, there are a number of "suitable" programming languages to learn. Most of them, if not all, are available on this website. The CC community will be glad to aid you during your ventures as a game developer. Technically, the language will make a difference, but assuming your new to game development (since your asking what the best language is), you shouldn't see a difference besides on how easy/hard the code is to you.
Posted 31 July 2014 - 08:46 AM
but of course there are many variables counting on this
how skilled you are
game engine or not?
what you are familiar with?
do you have a mess when you code?
are you good at naming variables?
are you good at commenting your code?
I found this webpage for you:
and this one on the exactly the same topic that is discussed right here right now:
read it, it is a really good covering of what programming language you should pick
Edited by JonElias, 31 July 2014 - 11:58 AM.
And yes he was alive when the first programmable computer was made
Posted 31 July 2014 - 11:23 AM
It depends really, for starters you can say Unity3D which is C#/UnityScript. Most of the tripple A titles use C++ and a scripting lanauge python or ruby. It all depends on what platform you want, and your knowledge level
Posted 04 August 2014 - 01:16 PM
I try to program in Unity3D with C# but you need to re learn your language with the game engine, there's full new library pre added and you need to deal with them.