I am new to this site. Like most people's stories, I'm trying to develop a game. Partly for fun, and to keep me busy.
I'm a Software Developer Apprentice and I am learning very fast. I wouldn't say I'm the best coder, but willing to learn.
Anyways to the point... I'm creating a turn-based rpg in java using the libgdx api (originally started with Slick2d) I'm working
with friends at my workplace who are still learning computer science concepts and how to program. So at the moment
they are helping me with Music, Art and Game story etc... They will hopefully take away some coding time when they have learnt a little more.
I'm getting to the point where searching for a method isn't helping. The problem is the logic of the game, whats the best way of doing things.
So I'll be posting on here with questions, advice and maybe even ideas about the game ( that still needs a name).
So far I have been able to Load a map which is just a .png file, load a sprite and animate the character and add the collision to the game. Also,
have been working on enemies that so are only stationary. I want to add some sort of Engine to the game, so other characters are unique - somewhat.
All this was done with Slick2d and then I'm currently swapping other to LibGDX, and basically starting again to get everything running as efficient as
I have added a picture of what I have done so far. Hope you like it. I'm posting mainly to keep me going and to get good advice of you guys.
What do you think, have any questions or advice?