Has anyone heard of it? If so, do you believe what they say? Personally i think its a hoax because there is no way that RAM could hold so much data. I would like the insight of some experienced persons here. They claim to use one "atom" per pixel on the screen instead of numerous polygons. Their claimed result is 100,000 times more detail than what polygons could deliver. On top of that, they also claim to be able to run UNLIMITED amounts of these little atoms in real time. In the video, there is a model made of these atoms which they claim is equivalent to 21 TRILLION polygons. How in the world can that be loaded onto RAM? Here's a link to the video if you want to have a look at it yourself. Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD] - YouTube
5 replies to this topic
#1
Posted 15 January 2012 - 03:10 PM
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#2
Posted 22 January 2012 - 09:20 AM
There is more about it on Wikipedia: Euclideon - Wikipedia, the free encyclopedia
I'm not really experienced in this kind of thing, but I would say that it doesn't really make sense.
I'm not really experienced in this kind of thing, but I would say that it doesn't really make sense.
Latinamne loqueris?
#3
Posted 22 January 2012 - 10:30 AM
A real-time demo, that I could play on my pc could be cool, there's no way to prove that this technology is as efective, as he claims in the video.
#4
Posted 23 January 2012 - 07:39 AM
People have been experimenting with voxel, or point cloud, engines for some time now. Euclideon is something akin to a snakeoil salesman here in that they are claiming "innovation" with something that has been attempted, and never given any serious credence, already. Their claim to "unlimited" processing power comes from the fact that they make efficient use of repetition, allowing the computer to forego reprocessing something it's already processed. But let's be realistic. How helpful is this in real games? Maps are highly irregular, and if huge chunks of the map were repeated over and over, the player would soon get lost in an unnavigatable labyrinth.
Point is, it's nothing new. They're repackaging the same old wishful thinking. I suppose next they're gonna announce a perpetual motion machine to power their unlimited processing power computer.
Edit: I should also point out, they can't animate anything in their current engine, so, unless they solve that problem, it's gonna stop it right from the start.
Point is, it's nothing new. They're repackaging the same old wishful thinking. I suppose next they're gonna announce a perpetual motion machine to power their unlimited processing power computer.
Edit: I should also point out, they can't animate anything in their current engine, so, unless they solve that problem, it's gonna stop it right from the start.
Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
– Douglas Hofstadter, Gödel, Escher, Bach: An Eternal Golden Braid
#5
Posted 26 February 2012 - 01:07 PM
Actually the UNLIMITED part comes from the search algorithm that only takes what's needed for your screen resolution which saves on processing power which is highly innovative. No matter how many objects are in your screen it will be as if you are only looking at one. Even dinky laptops can handle this. Dell has had numerous experts take a look at his stuff and they've all said it was real. There has already been a live demo shown here Euclideon & Unlimited Detail - Bruce Dell Interview - YouTube, and animation has been present since the early crumby build which are easy enough to find on you tube. THQ staffers, actual game artists are working on the next demo. Australia has already given them more than enough money to finish their project. The tech isn't read yet, though. That is true last I heard they working working on lighting and shadow systems, which by the way look pretty **** good in a demo released after that video. Even the guy who made the teck5 engine knew this was possible. He actually made several attempts before shelving the idea for when computers had more processing power. This is the issue that Euclideon has circumvented.
So yeah... Not a snake-oil salesman. Notch doesn't know what he's talking about.
So yeah... Not a snake-oil salesman. Notch doesn't know what he's talking about.
#6
Posted 05 April 2012 - 07:35 PM
Not possible with current technology. Why don't they actually do a live demo not just videos? The entire point of their thing is it displays each atom individually. If they are just going to treat a large area as the same then it is just like using what we have today. Let us face it for this to have "infinite" detail at some point the atoms have to be processed individually. 512 million billion atoms.
What your there telling us is that they are going to make games really high res by makign the map, putting it in incredible high res and then just getting the average colour and making the entire map out of that. Then they sprinkle fairy dust on it and it turns back into the high res map without using any noticable GPU/CPU power.
What your there telling us is that they are going to make games really high res by makign the map, putting it in incredible high res and then just getting the average colour and making the entire map out of that. Then they sprinkle fairy dust on it and it turns back into the high res map without using any noticable GPU/CPU power.
Please, write clearly with proper structure. Double spacing makes the text feel un-jointed, Capitalizing Every Word Means People Stop Before Every Word Sub-Consciously Which Is A Pain In The Backside, and use code tags! (The right most styling box).
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