Jump to content

Hey there

- - - - -

  • Please log in to reply
7 replies to this topic

#1
Aork

Aork

    Newbie

  • Members
  • Pip
  • 3 posts
Sup, i actually came here for an interesting question.

So to make this short, I play this 1 game called webkinz. There was a exploit 2 years ago that allowed to dupe items in your dock. Well it was patched (so people think) and I am wondering if its possible to find an exploit to dupe items again or make a program that can possible dupe items in the dock? Lemme know I am extremely interested because I have been looking for a way for 2 years.

Btw I'm glad im on this site :)

#2
Alexander

Alexander

    It's Science!

  • Moderators
  • 4,118 posts
  • Location:Vancouver, Eh! Cleverness: 200
Welcome Aork to our forums!

Although asking for an exploit for a game may be seen as a little off topic, there may be a very minor chance someone from this community has played such a game. Generally if things go noticed they get patched, and if the game has been around for so long then it likely has had many people attempt already.

Alexander.
Be sure to read the updated FAQ! || Health is achieved through the same 10,000 steps.
If a suggested code/method fails, informing us is less important than telling us why or what errors occurred.

#3
Aork

Aork

    Newbie

  • Members
  • Pip
  • 3 posts
Thanks for your response. I was more asking if making a program would be possible because I am almost for sure the exploit was patched.

#4
Alexander

Alexander

    It's Science!

  • Moderators
  • 4,118 posts
  • Location:Vancouver, Eh! Cleverness: 200

Aork said:

Thanks for your response. I was more asking if making a program would be possible because I am almost for sure the exploit was patched.
You are most certainly welcome.

Duplicating items is not new, a lot of games (even Diablo I) had such bugs. If they had went to fix it, the developer likely was the one who wrote it or understood the code and had removed it from happening. If they are good developers, I am sure they would look over similar code to ensure that other areas of the game/software cannot use this exploit. They may had just hired/contracted someone to fix just that however, so it may leave other exploits elsewhere - but helping you would be very hard as we do not know the game.

Alexander.
Be sure to read the updated FAQ! || Health is achieved through the same 10,000 steps.
If a suggested code/method fails, informing us is less important than telling us why or what errors occurred.

#5
bbqroast

bbqroast

    Codecall Addict

  • Members
  • PipPipPipPipPipPipPip
  • 554 posts
  • Location:/etc/passwd
Duping is sometime lag induced, for example in Minecraft Alpha (the first Beta release fixed this) lag meant that if you quickly moved things around in chests you could sometimes confuse the server into thinking you had just added another stack of that item resulting in a 'dupe'.

Most dupe bugs can be fixed very well on the server. For example closed loop item tracking involves the server keeping track of every item in the game, this is actually not to consuming and once implemented stops nearly all 'dupes' especially if the loop is closed at each end (eg checking that the player can break that block by checking both time and distance).
Please, write clearly with proper structure. Double spacing makes the text feel un-jointed, Capitalizing Every Word Means People Stop Before Every Word Sub-Consciously Which Is A Pain In The Backside, and use code tags! (The right most styling box).

#6
fread

fread

    Programming God

  • Members
  • PipPipPipPipPipPipPip
  • 787 posts
Welcome to codecall Aork!
Perfection of means and confusion of ends seem to characterize our age. Albert Einstein :confused:

#7
Aork

Aork

    Newbie

  • Members
  • Pip
  • 3 posts

bbqroast said:

Duping is sometime lag induced, for example in Minecraft Alpha (the first Beta release fixed this) lag meant that if you quickly moved things around in chests you could sometimes confuse the server into thinking you had just added another stack of that item resulting in a 'dupe'.

Most dupe bugs can be fixed very well on the server. For example closed loop item tracking involves the server keeping track of every item in the game, this is actually not to consuming and once implemented stops nearly all 'dupes' especially if the loop is closed at each end (eg checking that the player can break that block by checking both time and distance).

thanks for all the responses and now that I think of it, the exploit everyone was abusing to dupe items 2 years ago had to do with lag while logging out. Hopefully Me or someone else will find a way to dupe again. Anyways thanks for all the warm welcomes and if anyone wants to try and help me just let me know.

#8
WingedPanther

WingedPanther

    A spammer's worst nightmare

  • Moderators
  • 16,831 posts
  • Location:Upstate, South Carolina
  • Programming Language:C, C++, PL/SQL, Delphi/Object Pascal, Pascal, Transact-SQL, Others
  • Learning:Java, C#, PHP, JavaScript, Lisp, Fortran, Haskell, Others
Welcome aboard!
Programming is a branch of mathematics.
My CodeCall Blog | My Personal Blog




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users