i wanna make a game playabel over the internet, but i do not need what to to, i asume i would have to have some sort of a server? and would it be possible to make this sort of thing using c++/sdl?
---------- Post added at 03:07 AM ---------- Previous post was at 03:06 AM ----------
btw i do not wanna make an mmorpg or something of that size. i just want to be able to play for exampel player over the internet
16 replies to this topic
#1
Posted 12 October 2011 - 03:07 AM
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#2
Posted 12 October 2011 - 05:20 AM
It depends on how you want to do it. The Boost library has networking libraries you can use for establishing connections. You do not have to have a "client" and "server", but you do need to have one of the running programs fulfilling the role of a "server" and one or more fulfilling the role of a "client". As an example, OpenArena uses the exact same program to host a game as it uses to connect to a game or play the single-player game.
#3
Posted 12 October 2011 - 05:58 AM
so i can make a online game using the boost library? is that compatible with sdl then? and can you link me to a tutorial on it, that would be greatly appreciated.
#5
Posted 12 October 2011 - 06:31 AM
ok thanks :D
#6
Posted 12 October 2011 - 03:14 PM
In case you get in a similar situation as I am with Boost (can't get it compiled) you can also program using Berkeley Sockets (or Winsock for Windows).
Latinamne loqueris?
#7
Posted 12 October 2011 - 03:40 PM
I thought "online" means you use your web browser to go to a page, where you do whatever needs to be done; I'm just a little confused about what browsers have to do with C/C++ and SDL, since in HTML or flash you don't need to worry about that stuff.
#8
Posted 12 October 2011 - 10:25 PM
an online game is a game you can play with your friends over the internet, doesnt have to do anything with the web browser, not to my knowledge anyways.
#9
Posted 13 October 2011 - 12:13 AM
Okay; that's fine too. It's just I was a little confused. :)
#10
Posted 13 October 2011 - 07:37 AM
might be that i am the one that is wrong thought, oh well :)
#11
Posted 13 October 2011 - 07:41 AM
Evan, your thinking corresponded with what I had in mind.
#12
Posted 13 October 2011 - 08:40 AM
hmm okay, good to know i have a somewhat right way of thinking when it comes to programming lol
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