A while back I got really good help on this forum and i was able to figure out something that was pausing my progress. I never posted what the finished product was so here is it Superman! - pygame - python game development
4 replies to this topic
#1
Posted 07 September 2011 - 08:49 PM
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming. -John Carmack
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#2
Posted 08 September 2011 - 04:00 PM
Not bad, really cool. :)
2 things though: too much dll's! Try to cut them down if possible. And second, I think window should be a bit bigger.
2 things though: too much dll's! Try to cut them down if possible. And second, I think window should be a bit bigger.
A conclusion is where you got tired of thinking.
#define class struct // All is public.
#3
Posted 08 September 2011 - 08:29 PM
Which one did you play? I mean 2.0 goes to full screen. If your talking about full screen cuts off on the edges then thats because i set it at 900 x 700 cause i wasn't sure everyones screen would be at least 1280 x 800
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming. -John Carmack
#4
Posted 09 September 2011 - 04:49 PM
I tried the first version. Maybe you could add a resize option as well. Or detect what resolution user has.
A conclusion is where you got tired of thinking.
#define class struct // All is public.
#5
Posted 09 September 2011 - 05:58 PM
You should try the second one it is way better it has enemies and heat vision it is way better.
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming. -John Carmack
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