I'm currently looking for a thing like this :
When i post a thread in a specific forum , i wish that my ingame data (Team fortress 2 items) will show and change there. There are so web backpack viewers but i'm looking for dynamic data to change on a change ingame.
Is it anyhow possible to do? There is a steam API for backpack viewers but i'm not sure how to use them/do this.
Any help would be helpful.
2 replies to this topic
#1
Posted 05 July 2011 - 01:16 AM
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#2
Posted 05 July 2011 - 06:25 AM
Not entirely sure if this is what you are looking, sorry if its not but here you go.
The Unofficial Team Fortress 2 Stats Parser
Found this too: My Steam Info - Dynamic Steam Signatures
The Unofficial Team Fortress 2 Stats Parser
Found this too: My Steam Info - Dynamic Steam Signatures
#3
Posted 05 July 2011 - 07:44 PM
If you are wanting to do this from scratch it may take a bit of coding to do, although is entirely possible.
The Steam API would likely give you an easy to access list of items, maybe by IDs for your program to process. You could have a database of images to match each ID or similar, and have PHP generate a dynamic image based on what they have in their current inventory.
PHP would likely need to use the GD library to overlay each image and text appropriate to each user. There are many nice tutorials online to help you create dynamic image signatures, it would essentially require you to feed their Steam data in to it rather than a simple image and text.
The Steam API would likely give you an easy to access list of items, maybe by IDs for your program to process. You could have a database of images to match each ID or similar, and have PHP generate a dynamic image based on what they have in their current inventory.
PHP would likely need to use the GD library to overlay each image and text appropriate to each user. There are many nice tutorials online to help you create dynamic image signatures, it would essentially require you to feed their Steam data in to it rather than a simple image and text.
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If a suggested code/method fails, informing us is less important than telling us why or what errors occurred.
If a suggested code/method fails, informing us is less important than telling us why or what errors occurred.
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