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Why Visual C++ should play games about a basic thing as honouring a breakpoint

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witheredOldMale

witheredOldMale

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I'm about to shoot myself. Why should visual C++ just stop honouring breakpoints, when it had worked fine in the past. I'm clearly building a debug build, there is no complaint that breakpoints are disabled or something when the program launches, even DebugBreak() statement doesn't cause to break, but I know for a fact the control flows through the breakpoints as seen from the application's log messages. In the JIT debug options, the Enable checkbox is on. What the heck else one can do? Why do they have thousands of engineers working at Microsoft for creating a ****less product like this and eating my life away (and how dare the reject me in job interviews like they are better than me) . It is Enterprise 6.0 edition by the way.




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