Karel The Robot is a robot simulator that affords a gentle introduction to computer programming. Users write Karel programs and feed them to the simulator to watch them execute.
By solving karel problems you will build your logic and enjoy programming.
Karel- its a robot.. its has its own world that is known as the grid. The grid has avenues (column) and streets(rows). Karel is placed at the 1st street and 1st avenues ie 1,1 if denotes in Cartesian co-ordinates.
Karel has only four Main functions :
1. move()- that makes karel move one step ahead.
2. putBeeper()- It puts a beeper.
3.pickBeeper()- it picks a beeper.
4. turnLeft()-makes karel turn left at that place itself.
It is simialr to JAVA so it is helpful for those who are learning JAVA. It also supports object oriented programming ie u don’t need to define a function every time if u want to use instead in OOP u can write function once inside a class then u can call the function by creating an object of that class and then calling it..
To know more Click Here
Edited by Roger, 01 January 2011 - 06:09 PM.


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