Hello everyone,
Currently I am creating a card game (called Tien Len) client under C# language, and I am currently adding support for internet play. However, I don't really want to pay for server costs, and want to keep it simple.
At the moment one has suggested me to use Google App Engine, but I have little idea how to use it. Are there any good options where I make the client play via the internet?
Thanks.
2 replies to this topic
#1
Posted 27 December 2010 - 10:08 PM
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#2
Posted 27 December 2010 - 11:07 PM
eagleearth_ap said:
Hello everyone,
Currently I am creating a card game (called Tien Len) client under C# language, and I am currently adding support for internet play. However, I don't really want to pay for server costs, and want to keep it simple.
At the moment one has suggested me to use Google App Engine, but I have little idea how to use it. Are there any good options where I make the client play via the internet?
Thanks.
Currently I am creating a card game (called Tien Len) client under C# language, and I am currently adding support for internet play. However, I don't really want to pay for server costs, and want to keep it simple.
At the moment one has suggested me to use Google App Engine, but I have little idea how to use it. Are there any good options where I make the client play via the internet?
Thanks.
#3
Posted 27 December 2010 - 11:09 PM
Yes, I could do that for LAN immediately but I would like a server to act like a list of games being hosted for other players to join in. If possible, a database like SQL or some sort would be useful in storing users.
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