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Best choice for a Game Client

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#1
eagleearth_ap

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Hello everyone,

Currently I am creating a card game (called Tien Len) client under C# language, and I am currently adding support for internet play. However, I don't really want to pay for server costs, and want to keep it simple.

At the moment one has suggested me to use Google App Engine, but I have little idea how to use it. Are there any good options where I make the client play via the internet?

Thanks.

#2
Generic

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eagleearth_ap said:

Hello everyone,

Currently I am creating a card game (called Tien Len) client under C# language, and I am currently adding support for internet play. However, I don't really want to pay for server costs, and want to keep it simple.

At the moment one has suggested me to use Google App Engine, but I have little idea how to use it. Are there any good options where I make the client play via the internet?

Thanks.
You could have one client act as a host and the other three players connect to the host for them to play.

#3
eagleearth_ap

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Yes, I could do that for LAN immediately but I would like a server to act like a list of games being hosted for other players to join in. If possible, a database like SQL or some sort would be useful in storing users.




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