Team name
Infection-Dev
Project name:
INFECTION "Arcophage" - the game is planned as a multiplayer game, currently a volunteer is needed to build a tutorial mode, which is single player. All actions except the user players are to be completely scripted. Game engine is planned as a tile system. Game art assets are being constructed at this time, as are all audio sound effects and composition.
Brief description:
Planetoid NM-9 is a mysterious rock roughly the size of Mars. It orbits a planet that is barreling through dark space.
The entire discovery is unique because the massive terrestrial super-earth, Nemesis, has no star and belongs to no solar system. Theories suggest that it was a lucky survivor of a dying solar system; one where the star went supernova and ejected Nemesis and NM-9 into the void. A lack of scarring or significant damage of any kind makes this relatively difficult to believe.
The expedition arrives on the heels of a probe that detected evidence of weathering and water on NM-9’s surface. Soon, the team finds mysterious artifacts. A United Artifact Recovery (UAR) ship, the Arcophage, is contracted and dispatched to retrieve the items and return them to Earth for research.
Except the artifacts aren't what they seem. Soon, an alien species mutates and consumes the crew. You and your friends are on the Command Deck, fighting to stay alive. The only problem is that one among you is no longer human. If the ship has any chance of being cleansed, the infested humans must be eliminated.
Target aim:
Xbox Live and PC. Currently being processed by the Xbox Live team who are deciding wether or not this game will go to Indie or Regular Live.
Compensation:
Once complete, we will provide a reference for you and a free copy of the game.
Technology:
REQUIRED: XNA 4.0 capability
Talent needed:
Programmer with the skills to create a world and script action sequences.
Team structure:
Game Designer
Tim J. Sibiski (Me)
Producer
Brian Wetzel
Art Director
Brian Wetzel
Pixel Artist/Animator
Michael Guevara
Concept Artists
Tim Phillips
Programmer/s
Music Composer
Chris Hodges
Sound Effects
Trevor Hamer
Mary Hamer
Lead Creative Consultant
Kimber-lee Brown
Consultant
Amy Shneider
Director of Social Networking
Kimber-lee Brown
Writer
Tim J. Sibiski
QA Testing Leads
Tim J. Sibiski
Johnathan Baird
QA Testers
Phillip Maroni
Website:
A website is nearly complete. Background and banner art is being created and textured. As soon as the artist completes this, it will be up and functional. It will include animated comics tieing into the story of the game and an SMS messaging service that will notify when the game is release - should you request it.
Contacts:
tsibiski@hotmail.com
Previous Work by Team:
Two games are near release. A WW2 naval battle game and an epic fantasy RPG. One is slated for release early 2011.
Additional Info:
Visuals and Art:
This game is a 2D, top-down, RTS-style game. The controls and HUD are customizable. There are several RPG elements including leveling up and power evolution over time.
Gameplay:
Expect fast-paced action as 10 people are thrown into a dying ship. Aliens are spreading through the doomed vessel, consuming everything in their path. Not only will you have to deal with the creatures attacking the Command Deck, but you will need to find out who among you is no longer human. Eliminating the infested is the human’s objective. Eliminating or turning the humans is the infested’s objective.
To do all this, you are equipped with powerful weapons and three different unit classes, each with unique skills, powers, and attributes. Learn new and more powerful attacks as you level up. You will need them, because safety is a luxury on the Arcophage. Nowhere on the ship is safe forever… nowhere!
Elements:
The powers at your disposal evolve as you grow. Use them to annihilate anything and anyone, standing in your way. And most importantly, use them to track and eliminate the infested humans. You may start out with 8 human allies, but before you know it, you could be the last human left – fighting 9 infested people alone.
Powers range from pummeling an area with explosives to possessing the bodies of NPC characters. If you’re tired of someone – teleport away. Can’t find anyone – send a powerful ping out.
Powerful and varied items further enhance the battlefield experience. Whether it’s a simple health pack or a deadly Bonsai Nuke, the ship is your playground and its inhabitants are your playthings. The strategies, combinations, and possibilities are endless.
The Experience:
The game is a multiplayer smorgasbord. Play with strangers or friends. Talk to one another and figure out who could possibly be infested. Use their words, actions, and your logic to expose them – then kill them dead. That’s right, kill them dead. Hit ‘em hard. Leave no trace of the alien scum. Or leave no trace of the human menace. It depends, doesn’t it?
Examples Of Enemies and Weapons To Get the Juices Flowing:
ZERO KELVIN GRENADE – Freeze your enemies in their tracks. Then shatter their cold, dead corpses.
RADIUM – Create a radioactive aura around you that cooks your enemies from the inside out. But be careful or you just might cook yourself.
SILVER BULLET – Instantly dismember an enemy with this deadly item.
DELIRIUM – Control the minds of your enemies and have them do your bidding.
RICHTER ARMOR- Take enough damage and a powerful skill becomes available. Force a seismic blast in your enemies direction and see who’s left standing.
REPULSION ARMOR- Send your aggressors a special surprise. When they attack, they take damage back.
GHOST- Use this power to phase out of reality for a time, leaving you unable to attack or take any damage. The only question is… what unit has this power?
CRAWLER- This mad monstrosity is like a spider – a spider with human faces melted onto its skin. Oh, and it spits acid.
GYPSY HOG- This lumbering alien is covered in deadly barbs. It shoots them at enemies and they explode on impact.
RAPTOR- This bipedal hunter traverses the battlefield insanely fast. Its main means of attack involves spitting life-ending parasites at its enemies.
Interested? Wait until you see the rest. We can’t wait to see you on the UAR Arcophage.
INFECTION "Arcophage" Programmer needed for tutorial
Started by Asyranok, Dec 08 2010 05:57 PM
1 reply to this topic


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