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#1
coderwalker

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I am putting together a programming portfolio in C++. I was wondering what everyone suggests that I make and put in there.

Also I made a Zelda game a while back, since it's copyrighted would you include that?
Not a small one, a whole zelda engine: Dark Square Projects
Then, would a mario clone be a good idea?

I have skills at programming but no creativity :-P

Curious to see answers,
Thanks

this is my first post if its in the incorrect place sorry, please move it

#2
WingedPanther

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Cloning a game is still a lot of talent. I'd include it, but also some original work.
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#3
coderwalker

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In the Zelda game I included all the original graphics and sounds and those resoirces are copyrighted by nintendo. However it's my biggest project so far.

So I was thinking about the same with the Mario game. However if I make the resources myself then the game loses it's appeal.

So you would still include it?

I don't plan on selling it, I'll just give it out as freeware and put it in the portfolio.

#4
WingedPanther

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I would. You can't redistribute it, obviously, but you can demonstrate your skills with it.
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#5
coderwalker

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Thanks

no one has any suggestions or ideas of programs to make to show programming abilities?

#6
coderwalker

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Quote

You can't redistribute it, obviously
You mean i'm not allowed to sell, provide a download, or both?

#7
WingedPanther

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Any form of distribution, free or otherwise, would be a copyright violation.
Programming is a branch of mathematics.
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#8
TCristoforo

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Employers generally look for your ability to demonstrate a set of skills. For example, particle effects, toolkits, writing a 2D engine, an animation tool, etc.

Show a bunch of small examples, but explain what they each do and are capable of becoming?

Excel spreadsheets are also good examples of demonstrating your ability to see the big picture.

#9
coderwalker

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A spreadsheet program?

A spreadsheet for a project?
What should it contain? Example?

#10
Mathematix

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I used to work in the video games industry as a programmer and still code games at home. What you have demonstrated so far would be more fitting for a designer role rather than a programmer role simply because you have shown design creativity but no code. To have a good shot at games you will need to be able to write your own games from the ground up without gamemaker programs.

#11
TCristoforo

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Mathematix said:

I used to work in the video games industry as a programmer and still code games at home. What you have demonstrated so far would be more fitting for a designer role rather than a programmer role simply because you have shown design creativity but no code. To have a good shot at games you will need to be able to write your own games from the ground up without gamemaker programs.

I am currently in the gaming industry, I work on the DS platform. Which platforms did you/are you currently working on?

#12
TCristoforo

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For example a solid spreadsheet that handles your budget, something to show statistics given some data? Spreadsheets are valuable because it shows your ability to use various kinda of math and organize it visually. It's no different than generating reports with crystal reports via VB, it's just a little simpler to achieve project wise.




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