Hi, I want to have a library with a variety of uses across XNA, DirectX, and OpenGL. I figure you can't use multiple languages in one DLL, so I know to make multiple projects. What I don't know is how to modify the resulting DLL names to reflect their platform. For example: SCLibXNA.dll, SCLibDX.dll, and SCLibOGL.dll. Do I simply create a project named one of these? Then, can each platform project use the same namespace dispite the language difference? For example, my library's name is SCLib. Can I have SCLib.Xna, SCLib.DirectX, and SCLib.OpenGL, although XNA's language is C# while DX and OGL are C++?
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