Hey all,
I'm kind of stuck and lost for game ideas for my Java project. I was going to make Who Wants to be a Millionaire and have life lines, etc, the whole deal, but I was told it's not interesting the slightest unless I made it on a server and have a client access the program.
I'm either going to implement this client/server Who Wants to be a Millionaire game or I'll just go for something more exciting but I'm totally stuck. I'm not creative at all.
My first question would be: How is Greenfoot like in making games? Is it recommended from those who have used it before? I've played around with it - looks exactly like BlueJ which I am familiar with.
There was one game that I was sort of interested in which I read in my Java book - a graphical game where you're a white blood cell in a body and you have to eliminate all the viruses and escape to the finish, something along those lines anyway. A game like that would be pretty simple and nice, right?
The game would have to be of intermediate skill, it's only my first trimester learning Java, you see. Also, it can be either graphical or not graphical - graphical games are nice though so may be going for that option.
If anyone has any suggestions or ideas (none of them will be dismissed) I'll totally give you props & a rep.
Thanks a lot!
Java Game Ideas
Started by lor, Aug 28 2010 03:53 AM
9 replies to this topic
#1
Posted 28 August 2010 - 03:53 AM
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#2
Posted 28 August 2010 - 07:44 AM
You should start by make a 2D game,
using timer and paint. Something similar to
space invaders or another retro
game, pitfall (but with a gun).
If you want to create a pitfall like game,
i will contribute! Just design the game first before
coding. Think of the actions of everything(characters,
weapons, ect.)
using timer and paint. Something similar to
space invaders or another retro
game, pitfall (but with a gun).
If you want to create a pitfall like game,
i will contribute! Just design the game first before
coding. Think of the actions of everything(characters,
weapons, ect.)
#3
Posted 28 August 2010 - 08:05 AM
I'm not sure if this is considered intermediate, but you can check this out.
It is so addicting, yet so simple. It makes me want to play it, and code it at the same time! What do you think?
It is so addicting, yet so simple. It makes me want to play it, and code it at the same time! What do you think?
My Personal Blog l Learning C++ l I'll be famous soon enough.
#4
Posted 28 August 2010 - 03:20 PM
mr mike said:
You should start by make a 2D game,
using timer and paint. Something similar to
space invaders or another retro
game, pitfall (but with a gun).
If you want to create a pitfall like game,
i will contribute! Just design the game first before
coding. Think of the actions of everything(characters,
weapons, ect.)
using timer and paint. Something similar to
space invaders or another retro
game, pitfall (but with a gun).
If you want to create a pitfall like game,
i will contribute! Just design the game first before
coding. Think of the actions of everything(characters,
weapons, ect.)
The thing about space invaders is that it's so generic although I may use that as a basis for my backup idea... maybe different graphics and a game story possibly.
Pitfall sounds like a really cool idea although I'd probably simplify it because it has a lot of features and I've only got 2 months (which isn't really that much time when I take 3 other papers).
Quote
I'm not sure if this is considered intermediate, but you can check this out.
It is so addicting, yet so simple. It makes me want to play it, and code it at the same time! What do you think?
It is so addicting, yet so simple. It makes me want to play it, and code it at the same time! What do you think?
#5
Posted 28 August 2010 - 05:03 PM
If you made a PokeMon clone I would love you forever. :love:
Root Beer == System Administrator's Beer
Download the new operating system programming kit! (some assembly required)
Download the new operating system programming kit! (some assembly required)
#6
Posted 28 August 2010 - 05:13 PM
I like tower defense games, but that may be a bit much.
#7
Posted 28 August 2010 - 05:24 PM
Guest said:
If you made a PokeMon clone I would love you forever. :love:
WingedPanther said:
I like tower defense games, but that may be a bit much.
I'll talk to my friends & Java tutor about it tomorrow and will post some ideas up. It's hard coming up with an original game idea!
#8
Posted 28 August 2010 - 05:57 PM
Quote
It's hard coming up with an original game idea!
Thats why you take port someone else's idea.
You could always program a board game thats already made.
My Personal Blog l Learning C++ l I'll be famous soon enough.
#9
Posted 29 August 2010 - 02:02 PM
I've been self-teaching myself Java on and off every few months for the past year. Game programming is more difficult than I imagined. A simple RPG battle encounter between a player and a monster is a great starting point for a simple text-based rpg, which could then be expanded into something more complex.
#10
Posted 29 August 2010 - 11:49 PM
Yeah definitely.
Right now I'm leaning towards the client/server Who Wants to be a Millionaire game. I'll consult my tutor tomorrow about it and see what he thinks because right now, even with your suggestions, my mind is coming up blank. It sucks!
Thanks for all your help.
Right now I'm leaning towards the client/server Who Wants to be a Millionaire game. I'll consult my tutor tomorrow about it and see what he thinks because right now, even with your suggestions, my mind is coming up blank. It sucks!
Thanks for all your help.


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