I dont know if it's just me but whenever I try to code anything in c/c++ it takes me more time to figure out how to get the libraries / other files to get working...
I was unable to follow a freaking OpenGL tutorial, I was stuck for about 3 hours before I completely gave up. I checked everything, it was specific to my compiler and my OS etc. Why the hell is it so hard to get **** working....? It seems that every single time that I try to work with anything that isn't just normal standard libraries there are ridiculous incapability issues....
Is this normal? I am running Windows 7 with Bloodshed DevC++ as compiler... I seem to be running into these problems quite often.
/RAGE QUIT
5 replies to this topic
#1
Posted 25 July 2010 - 06:31 PM
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#2
Posted 25 July 2010 - 06:33 PM
Erhm.. No it is not normal. It works perfectly for most others. Though I haven't worked in Windows 7 so I can't say if that's your problem.
Anyway what libraries are you trying to add?
Anyway what libraries are you trying to add?
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There is bound to be something useful somewhere.
#3
Posted 25 July 2010 - 06:38 PM
Well I have followed this guide: How to install Dev-C++ and GLUT
I did it step by step making sure I havent missed anything. I says that is was not tested for Windows 7, but I get a completely different error then the one saying OpenGL isnt working properly... I got a nice OpenGL book so I wanted to give it a try, but after beating on it for so long I am just frustrated that i cant even get this to run.
And by the way the OpenGL website is the most unhelpful website I have ever seen... You cant even download the libraries from there, its ridiculous....
I did it step by step making sure I havent missed anything. I says that is was not tested for Windows 7, but I get a completely different error then the one saying OpenGL isnt working properly... I got a nice OpenGL book so I wanted to give it a try, but after beating on it for so long I am just frustrated that i cant even get this to run.
And by the way the OpenGL website is the most unhelpful website I have ever seen... You cant even download the libraries from there, its ridiculous....
#4
Posted 25 July 2010 - 06:44 PM
NastyDevil said:
Well I have followed this guide: How to install Dev-C++ and GLUT
I did it step by step making sure I havent missed anything. I says that is was not tested for Windows 7, but I get a completely different error then the one saying OpenGL isnt working properly... I got a nice OpenGL book so I wanted to give it a try, but after beating on it for so long I am just frustrated that i cant even get this to run.
And by the way the OpenGL website is the most unhelpful website I have ever seen... You cant even download the libraries from there, its ridiculous....
I did it step by step making sure I havent missed anything. I says that is was not tested for Windows 7, but I get a completely different error then the one saying OpenGL isnt working properly... I got a nice OpenGL book so I wanted to give it a try, but after beating on it for so long I am just frustrated that i cant even get this to run.
And by the way the OpenGL website is the most unhelpful website I have ever seen... You cant even download the libraries from there, its ridiculous....
If you mean opengl.org then it's simple. Every graphic card manufacturer has it's own OpenGL implementation to let you interface with their graphics card. The OpenGL is just a standard to "promise" the programmer that each opengl implementation has these specific functions. And second, you shouldn't need to download the opengl library, it should already be located on your operating system for you or be shipped with the compiler. Though you might need to download the GLUT libraries as they are not part of the OpenGL standard.
(Looked into my MinGW lib folder and I got all the files needed and I haven't downloaded them, including GLUT)
My Code Blog - My Github - Ascension Project - Madness Script Project - Simple-Garbage-Collector Project
There is bound to be something useful somewhere.
There is bound to be something useful somewhere.
#5
Posted 25 July 2010 - 06:49 PM
Groogy said:
If you mean opengl.org then it's simple. Every graphic card manufacturer has it's own OpenGL implementation to let you interface with their graphics card. The OpenGL is just a standard to "promise" the programmer that each opengl implementation has these specific functions. And second, you shouldn't need to download the opengl library, it should already be allocated on your operating system for you or be shipped with the compiler. Though you might need to download the GLUT libraries as they are not part of the OpenGL standard.
Ok so where can i find a guide which will guide me through getting OpenGL running on my computer? From beginning to end and not simply jump into it directly?
#6
Posted 25 July 2010 - 06:55 PM
Well you add it like any other library actually. I looked up Dev-C++ and it uses apparently MinGW so the library names should be something like libgl.a, libglu.a, libglut.a.
Anyway found this page: Dev-C++ & OpenGL | Onecore
First one if you search after: Dev-C++ OpenGL
*EDIT*
Another one: Using OpenGL With Dev-C++ - GameDev.Net Discussion Forums
Anyway found this page: Dev-C++ & OpenGL | Onecore
First one if you search after: Dev-C++ OpenGL
*EDIT*
Another one: Using OpenGL With Dev-C++ - GameDev.Net Discussion Forums
My Code Blog - My Github - Ascension Project - Madness Script Project - Simple-Garbage-Collector Project
There is bound to be something useful somewhere.
There is bound to be something useful somewhere.
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