hello everybody
for tow weeks i've been looking for an algorithm of the game bejeweled but i've found nothing yet :(
would you help me please
thank you
9 replies to this topic
#1
Posted 21 July 2010 - 08:51 AM
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#2
Posted 21 July 2010 - 08:59 AM
Do you plan to program a bejeweled game? If so, you should be able to code the algorithm yourself. It shouldn't be difficult. Try it yourself and if you have problems, we can give you some hints. :)
Greets,
artificial
Greets,
artificial
Sometimes words ain't enough to express something. That's why computer scientists use double words.
#3
Posted 21 July 2010 - 09:08 AM
thank you artificial for the encouragement. maybe this is just what i needed to get started :blushing:
#4
Posted 21 July 2010 - 09:31 AM
Start by writing out pseudo-code, just the ideas of the algorithm. If you don't see how to code those ideas in C, post your pseudo-code and we will give you tips.
Also do you need help with the graphical part? (the actual 2D drawing and usage of a library)
Also do you need help with the graphical part? (the actual 2D drawing and usage of a library)
#5
Posted 21 July 2010 - 11:35 AM
thank you manux
well about the graphical part, i'm supposed to make a text user interface, so i'm trying to learn how to use ncurses
well about the graphical part, i'm supposed to make a text user interface, so i'm trying to learn how to use ncurses
#6
Posted 21 July 2010 - 12:23 PM
Alternatively, you could use Allegro or SDL. Both are pretty easy.
Greets,
artificial
Greets,
artificial
Sometimes words ain't enough to express something. That's why computer scientists use double words.
#7
Posted 21 July 2010 - 12:39 PM
If he's doing it in C++ and want it object oriented I recommend SFML actually.
My Code Blog - My Github - Ascension Project - Madness Script Project - Simple-Garbage-Collector Project
There is bound to be something useful somewhere.
There is bound to be something useful somewhere.
#8
Posted 21 July 2010 - 12:45 PM
Groogy said:
If he's doing it in C++ and want it object oriented I recommend SFML actually.
But if you're new to programming, better to work on the core of the game and make graphics and game 2 different things.
I.e. work on the actual game using a very rough and basic UI (may it be text, curses or GUI), then when the game works, work on your UI.
#9
Posted 21 July 2010 - 01:38 PM
thank you all.
and about the programming language i'm using C and as i mentioned i can use only text mode
and about the programming language i'm using C and as i mentioned i can use only text mode
#10
Posted 21 July 2010 - 02:34 PM
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