Hey there, i'm a new member and i learned C a while back, but i really have no ideas on what to program. I mean, i know how to program, but i don't know what to program. I'm not asking for a place in a project, because i'm really not that competent. I just ask for simple ideas like "program a console ap. that does this". Or something with Qt, i'm trying to learn to use that library. Just don't ask me to program a compiler or an OS :p.
Thank you in advance,
14 replies to this topic
#1
Posted 16 June 2010 - 10:29 AM
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#2
Posted 16 June 2010 - 10:31 AM
How about an IDE for your compiler? :P
#3
Posted 16 June 2010 - 10:59 AM
Code::Blocks already is/has an IDE, so i guess i'll skip that one lol.
If any mathematitian, or someone who knows a little bit about maths, reads this, i'd like to know how you call the variables in the "Sigma Function" (you know, sums all numbers from k to n). The variables are the "largest number" (how i call it) and the "smallest number). Cause i finished programming an algorythm that does that but it looks kinda pityfull with these so metaphorical denominations :P (large and small).
If any mathematitian, or someone who knows a little bit about maths, reads this, i'd like to know how you call the variables in the "Sigma Function" (you know, sums all numbers from k to n). The variables are the "largest number" (how i call it) and the "smallest number). Cause i finished programming an algorythm that does that but it looks kinda pityfull with these so metaphorical denominations :P (large and small).
#4
Posted 16 June 2010 - 11:07 AM
You should do what I'm doing Make a rock-paper-siccors game
or better yet go for a tic-tac-toe game :D
or better yet go for a tic-tac-toe game :D
My Personal Blog l Learning C++ l I'll be famous soon enough.
#5
Posted 16 June 2010 - 11:15 AM
Rock paper scisors kinda easy, only 2 variables that can adopt 3 different values, and an srand function. Now tic-tac-toe, unless you use a lot of scrolling bar to printf a new grid each time a player makes a move, i don't see how.
Forgot to say thanks anyways :p.
Forgot to say thanks anyways :p.
#6
Posted 16 June 2010 - 11:20 AM
Humanus Bestia said:
Rock paper scisors kinda easy, only 2 variables that can adopt 3 different values, and an srand function. Now tic-tac-toe, unless you use a lot of scrolling bar to printf a new grid each time a player makes a move, i don't see how.
Forgot to say thanks anyways :p.
Forgot to say thanks anyways :p.
Why can't you use Qt to make a GUI tic-tac-toe game?
#7
Posted 16 June 2010 - 11:23 AM
I tend to solve Euler project problems for fun. They are very mathy.
You mean the upper/lower bounds of the summation?
You mean the upper/lower bounds of the summation?
#8
Posted 16 June 2010 - 11:23 AM
Right, good idea :p. Thanks, i honnestly hadn't thought about it. I'm still too anchored to console... Time to get to work!
#9
Posted 16 June 2010 - 11:29 AM
WingedPanther said:
I tend to solve Euler project problems for fun. They are very mathy.
You mean the upper/lower bounds of the summation?
You mean the upper/lower bounds of the summation?
Yes must be that's how it's called.
Nevermind, thanks for the reference to Euler Project, i had never heard of it and now it's bookmarked ;).
#10
Posted 16 June 2010 - 11:34 AM
Humanus Bestia said:
Yes must be that's how it's called. Do you think Euler project problems can be solved intuitivelly (considering average intelligence) by a teen?
#11
Posted 16 June 2010 - 11:38 AM
WingedPanther said:
On the other hand, there's nothing quite as satisfying as getting a program that was taking hours to complete in seconds :)
I guess so. I think i'll leave the Qt documentation for later and will start doing some of those Euler problems. Since i've found two things to do already, i'll ask you to please remove this thread if you don't mind :).
#12
Posted 16 June 2010 - 03:36 PM
WingedPanther said:
I tend to solve Euler project problems for fun. They are very mathy.
You mean the upper/lower bounds of the summation?
You mean the upper/lower bounds of the summation?
WingedPanther, I like this suggestion for myself as well. I had been working on something else (Win32 API), but I'm attracted to the challenge. I completed the first one, and I've been thinking, is there an interesting in reading a blog series on these? I'm not very mathematical (all that calculus is what kept me from a programming degree, chose ancient history instead), but if others are interested in seeing the logic (even if not the best), then I could share as well what I've done.
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