Jump to content

Making Terrain In UDK.

- - - - -

This topic has been archived. This means that you cannot reply to this topic.
8 replies to this topic

#1
CommittedC0der

CommittedC0der

    Speaks fluent binary

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,565 posts
Making Terrain In UDK.

Today I'm going to show you how to make and edit your own terrain in UDK.

So to get started you need a new project.

Now click the tools button from the top menu then click new terrain and leave the setting as is and click next.
Posted Image

OK it might take a few seconds but a new terrain should appear.

Now for editing our terrain.

First click the edit terrain button(the one with mountains on it) and a terrain editing window should pop up, now toggle on the wireframe view and increases the tessellation two times and it should look like this.
Posted Image

Now to edit the terrain we must select the paint brush tool and select the one of the sizes, now put your cursor on the terrain in the 3D window there should be a red circle thing, now hold ctrl+leftclick to make the terrain go up and ctrl+rightclick to make it go down.
Posted Image

OK so I don't have time to go through all the tools but don't be afraid to play with them, test'em out ands see what happens.

Now toggle off the wireframe view and click the X on the terrain editor and you have your very firsts terrain.

Another thing that you'll want to now how to do is add a light like the sun, to do so right click the terrain and add a actor but instead of, Add Light (Point) choose Add Light(DominantDirectionalLight) and select the rotate tool and rotate the light and you should come up with something like this.
Posted Image

So now you now how to make a terrain in UDK

Well I hoped you enjoyed this tutorial, +rep and comments always welcome.:)
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.

#2
CommittedC0der

CommittedC0der

    Speaks fluent binary

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,565 posts
Would any one like me to make a tutorial on how to texture the terrain?
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.

#3
Bartimäus

Bartimäus

    Programming Expert

  • Members
  • PipPipPipPipPipPip
  • 490 posts
Good Tutorial and introduction +rep
[SIGPIC][/SIGPIC]

#4
CommittedC0der

CommittedC0der

    Speaks fluent binary

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,565 posts
Thanks.
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.

#5
James.H

James.H

    Programming God

  • Members
  • PipPipPipPipPipPipPip
  • 866 posts

thegamemaker said:

Would any one like me to make a tutorial on how to texture the terrain?

Yeah please do, am following you on this every time you create a tutorial, can't wait till you do a tutorial on character design / function! +rep

#6
H2O Pure

H2O Pure

    Newbie

  • Members
  • PipPip
  • 28 posts

thegamemaker said:

Would any one like me to make a tutorial on how to texture the terrain?

Yes please, just got a copy of UDK and your tutorials are a great starting guide keep them coming :thumbup1:

#7
GMVResources

GMVResources

    Learning Programmer

  • Members
  • PipPipPip
  • 72 posts
I agree with them! Make another tutorial on character design because I think that would be really useful :P

#8
CommittedC0der

CommittedC0der

    Speaks fluent binary

  • Members
  • PipPipPipPipPipPipPipPip
  • 1,565 posts
I may... but I haven't played with UDK in a while. :)
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.

#9
GMVResources

GMVResources

    Learning Programmer

  • Members
  • PipPipPip
  • 72 posts
Can you go on soon and tell me if anything has changed from the past b/c that would probably make a difference.