Hi there, this is my first post so try not to destroy me for it. I program in C++ mainly and will be doing some C# later.
My question is about sound engines and file keeping. Do computer games use realtime synthesis or lots of audio files? or a mix? how does it work?
Sound In Games
Started by SubZir0, Dec 29 2009 11:59 AM
2 replies to this topic
#1
Posted 29 December 2009 - 11:59 AM
|
|
|
#2
Posted 29 December 2009 - 01:23 PM
It depends on the game, the sounds, etc. I suspect many of them simply use audio files.
#3
Posted 07 January 2010 - 04:48 PM
Try "sdl mixer".
I used it in a "Wetspot 2" game, that I converted to freebasic.
-
I used it in a "Wetspot 2" game, that I converted to freebasic.
-
Cole manager: You have 95 minutes to take the FCC GROL test.
Student: How many lifelines do we get ?
Student: How many lifelines do we get ?


Sign In
Create Account

Back to top









