Hello, I'm taking a Algebra course and I HATE it so I was wondering what math class would be the best to take to help me with game programing.
What Math Classes Should I Take?
Started by CommittedC0der, Dec 24 2009 07:42 AM
10 replies to this topic
#1
Posted 24 December 2009 - 07:42 AM
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.
Science is only an educated theory, which we cannot disprove.
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#2
Posted 24 December 2009 - 10:24 AM
For game programming, you will need Algebra, Pre-Calculus, Calculus (3 semesters). You'll also want Linear Algebra,and may want Differential Equations. In addition to those, Finite Math/Discrete Math/Combinatorics can be very helpful.
I'd call that the short list. I can add about 3-4 more as well :)
Physics classes can also come in handy.
I'd call that the short list. I can add about 3-4 more as well :)
Physics classes can also come in handy.
#3
Posted 24 December 2009 - 11:48 AM
:w00t:OK that sucks thanks for your help I'll look into them classes and try and learn them.:)
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.
Science is only an educated theory, which we cannot disprove.
#4
Posted 24 December 2009 - 12:00 PM
Good luck learning calculus...
Root Beer == System Administrator's Beer
Download the new operating system programming kit! (some assembly required)
Download the new operating system programming kit! (some assembly required)
#5
Posted 24 December 2009 - 12:05 PM
Ya it's really going to suck!!! I didn't realize it would take so much math I thought it was a little bit easier than that.:p
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.
Science is only an educated theory, which we cannot disprove.
#6
Posted 25 December 2009 - 08:24 AM
Depending on what type of game programming you want to do, you can get away with quite a bit less, but for writing a 3D engine, it can get quite nasty.
#7
Posted 25 December 2009 - 08:41 AM
Well just 2D stuff at the moment but some 3D games later I don't really plan to make my own engine especially since the Unreal Development Kit as come out for a free download.
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.
Science is only an educated theory, which we cannot disprove.
#8
Posted 25 December 2009 - 01:24 PM
It always help to know how things work, the only way to figure that out is being able to make it yourself.
They didn't make the engine so you could learn less but so you could cost less.
They didn't make the engine so you could learn less but so you could cost less.
#9
Posted 25 December 2009 - 01:32 PM
:huh:Good point I'll make sure I get every thing I need to know taken care of.
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.
Science is only an educated theory, which we cannot disprove.
#10
Posted 25 December 2009 - 02:17 PM
I would say linear algebra and discrete mathematics is the most important. Wouldn't it be nice to have a 'mathematics for programmers' forum? :) After all, all programming is a use of mathematics in some way.
-Mossop
-Mossop
#11
Posted 25 December 2009 - 05:10 PM
OK I'll look at them courses. That's a good idea while there at it they should make a game development forum.:D
A man can be defined by what he does when no one is looking.
Science is only an educated theory, which we cannot disprove.
Science is only an educated theory, which we cannot disprove.


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