Hi!
I'm writing animations to display on a 3d array of LEDs (an 'LED cube'). I'm interested in rule based animations, where the likelyhood of any given LED being on is based on the status of the rest of the cube.
So far, I've got a 'firefly' type effect, where the probability each LED lighting is based on the status of it's neighbours.
Any ideas as to what else I could do (and an outline of some possible rules)?
- I was thinking some sort of self-organising patterns, or perhaps an unstable system, a bit like the Briggs-Rauscher oscillating reaction.
Rule based animations in 3d space, any suggestions?
Started by dan56965, Sep 10 2009 06:00 PM
2 replies to this topic


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