I'm not sure if this belongs here but as it'll be written in c# I figured this was the best place to put it.
I've been learning bits and pieces of XNA for a while now but I've fallen into the same trap I do when learning anything new. If I can't come up with something to do with the new information I lose interest and start learning something else.
Anyway, in a bid to keep myself interested in XNA I've decided that while I can't come up with any idea for a new game at the moment that I should try to recreate some classics. Something from the spectrum/C64 era maybe.
The thing is all my favourite games from that era were the long adverture games like the Dizzy series. While I'd love to try to remake one of the dizzy games I think they are to "big" for my first game project.
So any suggestions will be greatfully received :)
PS - When I make the project I will document it and, if anyone else is interested in XNA, will post it here either as a blog or in the tutorials section.
XNA - ideas for a game to recreate
Started by Hignar, Aug 11 2009 11:28 PM
4 replies to this topic
#1
Posted 11 August 2009 - 11:28 PM
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#2
Posted 11 August 2009 - 11:50 PM
I'll admit, my interest in XNA is near nil, but why don't you try something like Galaga? Or just a tetris clone to get your feet wet?
Wow I changed my sig!
#3
Posted 12 August 2009 - 02:54 AM
I'd considered something similar to Galaga but I'd probably want to turn it into a vertical scrolling shooter.
Thinking about it though once I have the framework for a Galaga clone turning it into a vertical scroller wouldn't take much work at all.
I'll start thinking about how to go about it this evening.
Thinking about it though once I have the framework for a Galaga clone turning it into a vertical scroller wouldn't take much work at all.
I'll start thinking about how to go about it this evening.
#4
Guest_Jordan_*
Posted 12 August 2009 - 05:06 AM
Guest_Jordan_*
I've always loved Asteroids. There is plenty of source code out there for the game and should be an easy port for you.
#5
Posted 12 August 2009 - 07:31 AM
I made a centipede clone not too long back...this was a decent game and although I dindn't use XNA it would work nicely. I also have made a space ball game (the one sided ping game where you try to get rid of all of the colored bricks for each level.) For this project I did use XNA, and it was a good project for learning. I would recomend the space balls game since I already have working source code and could help out with anything that you might come accross, but I understand If you want to make something a little more original. Making games like this is great practice for working with XNA as well as creating solid logic; best of luck to ya and post away if any questions arise.


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