I've been looking into essentially the opposite: creating a variety of hacks compiled together from all the other hack methods that have been attempted on the game, so that he once he can block those completely, the hack protection can be sold to servers without hack protection.
Now, I've been looking into a variety of methods. What I have are:
- Packet editing
- Changing flags when a memory location is reached
- Code segment editing/code injection
- Data segment modification
- API hooks
- Resource/file modification
First of all, information on how any of these can be done would be useful. Next, prevention/detection methods would be greatly appreciated. Some have already been blocked, by
- File checksums
- Code segment checksums
- Packet/file encryption (already built into the game)
- Return address checking ([ESP or EBP+4] is the function return address)
Preferably, we'd like to be able to block OpenProcess opening the process, as well as preventing thread creation (although, because the DLL itself creates threads, this will be difficult).
Help as to the aforementioned hack methods, or preventions thereof, would be helpful.
Thank you.


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