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Software used by game programmers
Posted 07 May 2009 - 06:51 PM
I am asking because I do not know and in a semi-near feature(3 years) I will go to school and study to be a game developer so I might as well start to learn how to use the tools that might come up both in school and at a job.
If you know what commercial and open-source programs & tools are/might be used please tell me both. I don't know if so many Swedish companies uses open-source so it would be good to see the commercial options too.
Preferably with links to the programs/tools or a name on the company that develop the programs/tools.
If this is the wrong forum please move it
Posted 08 May 2009 - 07:40 AM
C++ compilers/editors/project files
Various libraries (DirectX, OpenGL, OpenAL, Boost, etc)
Build tools (Make, BJam, etc)
A lot of it will depend heavily. If you go to SourceForge.net: Find and Build Open Source Software, you can find a lot of game engines, version control systems, etc. Boost C++ Libraries is really good, too.
Posted 08 May 2009 - 07:50 AM
I am reading a article in Game Developer Game Career Guide, fall 2005 it say this:
"2:12 PM The build just broke! The build server detected a failed build and notified us through a system tray application. I bring up the latest build log and I see that one of the unit tests failed in release mode. Tyson, who is sitting at the station next to ours, says, “Oh yeah, I know what that is. I’ll fix it right now.”
In less than 30 seconds, he makes the change and checks it in. A few minutes later, the build system reports a passing build, and everything is back to normal.
2:17 PM We identify the memory leak. It was a misuse of reference counting. To find it, we first wrote a unit test that showed it failing, and then we fixed it in the physics library. We check in our code."
Is there any open-source options there that a normal developer/develop team can use. I guessing a commercial system would be quite expensive.
About the "check in our code" do they refer to a SVN then or what do the refer to?
Posted 08 May 2009 - 08:11 AM
There are non-free programs such as FinalBuilder that can help with this process.
Posted 09 May 2009 - 09:30 PM
Posted 09 May 2009 - 10:29 PM
with DX and OpenGL
Posted 27 May 2009 - 07:17 PM
you should have some knowledge in common used software. Many companies probably uses some type of SVN or similar, if I cannot use it they probably that hire someone.............