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[OpenGL & 3D]I need a file format.

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#1
manux

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Hello all!
I haven't found an OpenGL section so since I code in C++, here I am
I am planning to use the md2 file format for my textured models, and I realised it only supports textured models...
So I am currently searching for a suitable 3d file format for my non-textured animated models, and I haven't found any comparative table of all the formats around on the web, and I know this community is really great.

So here is what I need:
  • a color for each vertex/triangle
  • animation(frame based or not..., doesn't matter)
  • a way or a python script(that I could make in last resort) to export the models from Blender.

I haven't found anything yet, I'm still exploring, if I get up with anything I'll post it.

Thanks alot.

#2
dargueta

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You want something that OpenGL could open, I assume?

#3
manux

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Or that I could parse to create a "list" of openGL commands like glvertex and glcolor

#4
amrosama

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im interested in that too, ill search and let you know if ive found any
yo homie i heard you like one-line codes so i put a one line code that evals a decrypted one line code that prints "i love one line codes"
eval(base64_decode("cHJpbnQgJ2kgbG92ZSBvbmUtbGluZSBjb2Rlcyc7"));
www.amrosama.com | the unholy methods of javascript

#5
dargueta

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VRML, perhaps? VRML Description
You could also try its successor, X3D.