Hello people,
I'm looking to expand my reading materials. While I'm aware there is a list of books, I want opinions and comments on what would be the best for my particular purposes. I currently own Ivor Horton's beginning Visual c++ 2008. I've just about digested most of the native c++ materials (OOP, pointers, basic WINAPI, STL basics).
I'm looking for two books, the first, I would like a OpenGL based book for C++ or possibly in C++ context. The second would be a more advanced C++ book, one where I can build on my knowledge and become a stronger programmer.
Any advice would be great, thanks.
P.s. I'd like to go into a career in programming, possibly in a year or two. So possibly something that would give me a good foundation for this or introduce me to possible design concepts that I'd find helpful in developing projects.
Looking for 2 Books
Started by LukeyJ, Nov 11 2008 06:23 PM
5 replies to this topic
#1
Posted 11 November 2008 - 06:23 PM
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#2
Posted 11 November 2008 - 06:45 PM
I have no experience with OpenGL books, but I'll point hither and yon as I usually do.
The OpenGL site itself lists these: Books on OpenGL and Graphics Programming
NeHe Productions: Main Page features Beginning OpenGL Game Programming and More OpenGL Game Programming.
On C++ I just echo http://forum.codecal...782-post10.html
Perhaps those on the latter half of that list would interest you. I think Sutter and Meyers have web sites too.
The OpenGL site itself lists these: Books on OpenGL and Graphics Programming
NeHe Productions: Main Page features Beginning OpenGL Game Programming and More OpenGL Game Programming.
On C++ I just echo http://forum.codecal...782-post10.html
Perhaps those on the latter half of that list would interest you. I think Sutter and Meyers have web sites too.
#3
Posted 11 November 2008 - 10:34 PM
i used c++ without fear, and it taught me all the basics... ill sell it you if you want it.
#4
Posted 12 November 2008 - 07:30 AM
Hawk1, I need something more advance, so no thanks.
dcs, thanks for that list. I've spent an hour looking through reviews and toc's and still have no idea what I want! Any recommendations from personal experience from anyone?
EDIT: This is my rough guide of what I may get on the C++ side of things based on comments...
############### BEGINNER TO INTERMEDIATE ###################
The C++ Standard Library: A Tutorial and Reference (Hardcover)
by Nicolai M. Josuttis (Author)
*** Essential STL information
############### INTERMEDIATE ###################
Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (Hardcover)
by Erich Gamma (Author), Richard Helm (Author), Ralph Johnson (Author), John M. Vlissides (Author)
*** Design patters, could be useful in design aspects.
############### ADVANCED ###################
C Programming C++ Programming Language, The (3rd Edition)
by Bjarne Stroustrup (Author)
*** Get after very strong base knowledge (REFERENCE MATERIAL, NOT TUTORIAL)
Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference (Hardcover)
by Angelika Langer (Author), Klaus Kreft (Author)
*** Better use of streams...
Now on to OpenGL... I'm taking a fair bit of time over this as I'm unemployed so can't afford to throw money away!
dcs, thanks for that list. I've spent an hour looking through reviews and toc's and still have no idea what I want! Any recommendations from personal experience from anyone?
EDIT: This is my rough guide of what I may get on the C++ side of things based on comments...
############### BEGINNER TO INTERMEDIATE ###################
The C++ Standard Library: A Tutorial and Reference (Hardcover)
by Nicolai M. Josuttis (Author)
*** Essential STL information
############### INTERMEDIATE ###################
Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (Hardcover)
by Erich Gamma (Author), Richard Helm (Author), Ralph Johnson (Author), John M. Vlissides (Author)
*** Design patters, could be useful in design aspects.
############### ADVANCED ###################
C Programming C++ Programming Language, The (3rd Edition)
by Bjarne Stroustrup (Author)
*** Get after very strong base knowledge (REFERENCE MATERIAL, NOT TUTORIAL)
Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference (Hardcover)
by Angelika Langer (Author), Klaus Kreft (Author)
*** Better use of streams...
Now on to OpenGL... I'm taking a fair bit of time over this as I'm unemployed so can't afford to throw money away!
Edited by LukeyJ, 12 November 2008 - 08:32 AM.
#5
Posted 12 November 2008 - 08:52 AM
dcs said:
I think Sutter and Meyers have web sites too.
Scott Meyers has book recommendations: The Most Important C++ Books...Ever.
FWIW
#6
Posted 12 November 2008 - 10:02 AM
I have both
The C++ Standard Library: A Tutorial and Reference (Hardcover)
and
C Programming C++ Programming Language, The (3rd Edition) (Special Edition)
and can strongly recommend them. If you want some useful reference materials, O'Reilly has The C++ Pocket Reference and The STL Pocket Reference. These explain almost nothing for examples, but are useful when you need to check syntax, etc.
The C++ Standard Library: A Tutorial and Reference (Hardcover)
and
C Programming C++ Programming Language, The (3rd Edition) (Special Edition)
and can strongly recommend them. If you want some useful reference materials, O'Reilly has The C++ Pocket Reference and The STL Pocket Reference. These explain almost nothing for examples, but are useful when you need to check syntax, etc.


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