Edited by gaylo565, 24 July 2008 - 10:18 AM.
No replies to this topic
#1
Posted 24 July 2008 - 10:03 AM
I am working on an old school arcade like centipede gaming project but have a more general question. I have a game that works pretty well minus a few glitches in collision detection. I have been told by a fellow programmer that I need to create a global repository for all of my game objects which might collide (in this case labels.) The idea being that all of the checking of labels location is what is slowing the collision detection up so that it malfunctions to some degree. I have done my share of googleing and come up with a decent understanding of the purpose of a global repository and the properties which one contains. I have never actually done this before in c# and can't seem to find an appropriate example. If someone who is experienced in this sort of thing could show me the syntax of creating one or point me in the right direction for a good example this would be an excellent start. Thanks for your time.
|
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


Sign In
Create Account


Back to top









