I'm making a very very short amateur video game for fun. A friend recommended I use C#.
I'm a total noob to programming, so I need *a lot* of help.
Coding would involve clicking on a portion of the screen and being redirected to a new screen. For example, clicking on uhh a sofa would bring you to a closeup of the sofa.
It would be nice if I could incorporate background music and maybe some other audio files of characters speaking, but I understand if that would be too difficult.
I've made all the game files except ONE [still waiting on my friend to get me her last audio file, but yea I might not even end up using any audio at all], and I've typed up a game layout in notepad.
Help please!
How to code a video game...?
Started by BrooklynBees, Mar 14 2008 03:34 PM
7 replies to this topic
#1
Posted 14 March 2008 - 03:34 PM
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#2
Posted 19 March 2008 - 05:33 PM
C# is good because of the IDE.
For newbie, I think go for python.
For newbie, I think go for python.
#3
Posted 21 March 2008 - 07:40 AM
If you are serious about doing this with codes then use python and use pygame with python. Its pretty good judging ur idea of the game.
I i ever made a game i would use 3d-max. Its fast, easy and perfect for games, and you can start from scratch like i did vdout any formal training.
I i ever made a game i would use 3d-max. Its fast, easy and perfect for games, and you can start from scratch like i did vdout any formal training.
God is real... unless declared an integer
my blog :: http://techarraz.com/
#4
Posted 21 March 2008 - 08:54 AM
In addition to takercena's post, PyGame for Python is an easy-to-use framework for making games. It has everything you need, from audio- to cdrom management.
#6
Posted 20 December 2008 - 01:55 AM
Whats XNA stand for?
#7
Posted 20 December 2008 - 02:12 AM
According to Microsoft themselves, XNA's Not Acronymed.


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