Hello everyone. New member here. I am a network professional and I would like to start learning programming but from a game development standpoint. I was wondering what a good starting point would be. Ive seen many books with titles such as Beginning C++ Game Programming and the like, would a book such as this be a good starter or should I learn programming in general and progress into game programming. Thanks
Beginning Programming
Started by frank_l, Sep 05 2007 01:17 PM
11 replies to this topic
#1
Posted 05 September 2007 - 01:17 PM
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#2
Posted 05 September 2007 - 08:59 PM
I'd really recommend that you learn the general concept of the language, before you're processing to something somewhat more advanced, like game programming. It will make everything a lot easier to handle, than if you starts on game programming with no experience.
If you have further questions, feel free to ask!
If you have further questions, feel free to ask!
#3
Posted 06 September 2007 - 06:09 AM
Thanks for the advice. Do you know of any good books on the subject? thanks
#4
Posted 06 September 2007 - 07:19 AM
The series, C++ In Depth is really good! Some of the books are pretty advanced, but others (like Accelerated C++) are for beginners, just like you. The books won't teach you bad practices, like other beginner-books sometimes do. All-in-all some good books!
You can get a list of the books in the series right here!
You can get a list of the books in the series right here!
#5
Posted 06 September 2007 - 07:59 AM
Thinking in C++ is available for free on the internet and is pretty good. You should definitely tackle general programming before looking at game programming, since there is a lot of overhead that can make things harder if you dive into the game side of things first.
#6
Posted 06 September 2007 - 09:32 AM
Thanks alot. I will check those out
#7
Posted 09 September 2007 - 04:42 PM
I don't know much about game developement but uScript is supposed to be a very good language for it. America's Army is supposed to be written with it, so you can see it's potential.
#8
Posted 09 September 2007 - 11:30 PM
You could also try learning C# and use XNA.
I have found it really easy to learn (no pointers! YAY!).
I have found it really easy to learn (no pointers! YAY!).
#9
Posted 10 September 2007 - 01:03 AM
I'd also recommend a book on the math behind it, if you're not up to speed. I have "3D Math Primer for Graphics and Game Development." I like it. It covers a lot of ground, including matrices, vectors, quaterions, euler angles, primitives, intersection tests, etc.
#10
Posted 11 September 2007 - 06:04 AM
"Victor" said:
[...] but uScript is supposed to be a very good language for it
#11
Posted 11 September 2007 - 02:57 PM
I don't know much about uScript, I have a friend I play with who codes server mods with it and he has assured me that AA is written (more or less) entirely in uScript and that it's a language, not a library. However, I can't help beyond suggesting it.
#12
Posted 10 October 2007 - 11:23 PM
Please try Matlab for gaming purposes because you just have to understand few basic commands and everything is there which will help and I am also here to guide you throughout.
Cheers.
Cheers.


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