This is my first post, so Hello!
I'm trying to write a computation fluid dynamics application to model sailing boat hulls through water. The equations and basic C++ programming should not be a problem (I hope), however I'm having difficultly figuring out how to display the output of the simulation. I'm thinking about quite a simple 3D representation of the water streamlines, I'm not going for photo-realism here, but am quite interested in quick results.
I've got Borland C++ Builder 2006 and was thinking about using DirectX or OpenGL within a VCL application but easy of programming of this graphical element is quite important.
Could people please give me their take on this and give me some advice?
Thanks a lot!
Mark
3D output in Windows Application
Started by msbealo, Sep 01 2007 02:43 PM
1 reply to this topic


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