I'm about rookie in programming, made a few small projects of games and programs, mostly Visual Basic and a tiny bit of Java.
I think programming is really fun, and now I want to make a game that can be played in browser, and with graphics. This is alot of new things to me, never programmed anything for browser and never programmed any mentionable with graphics.
As for the game I want to make, I haven't really thought much about it yet, Im thinking of just starting small and expanding the game with time. I tend to start several projects that I never finish, so I dont want to ask for too much of myself;p
My question: What programming language do you think I should get into to make the game? The only language I know is usable for it is Javascript, but surely there must be more alternatives?
Choosing the right language
Started by
Guest_Athene_*
, Apr 01 2007 10:06 AM
30 replies to this topic
#1
Guest_Athene_*
Posted 01 April 2007 - 10:06 AM
Guest_Athene_*
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#2
Posted 01 April 2007 - 08:02 PM
Probably the best language to use for a browser based game is Java, since you can easily embed Java Applets in browsers.
#3
Posted 02 April 2007 - 08:00 AM
Most games on the web seem to be written either in Java or Flash. If you're on a budget, Java would be the obvious choice, since you don't have to purchase a development environment.
#4
Posted 04 April 2007 - 07:01 AM
Agreed. Java, while can be a little challenging to learn, is free.
And if that doesn't make sense....
if (Java = "$0") && (Flash > "$0")
{
Java > Flash;
}
And if that doesn't make sense....
if (Java = "$0") && (Flash > "$0")
{
Java > Flash;
}
Everything in Life can be solved with an 'If/Else' statement.
Life is like one big try/catch statement, nested within a loop.
-Will
[SIGPIC][/SIGPIC]
Life is like one big try/catch statement, nested within a loop.
-Will
[SIGPIC][/SIGPIC]
#5
Posted 04 April 2007 - 12:31 PM
WillB said:
Agreed. Java, while can be a little challenging to learn, is free.
And if that doesn't make sense....
if (Java = "$0") && (Flash > "$0")
{
Java > Flash;
}
And if that doesn't make sense....
if (Java = "$0") && (Flash > "$0")
{
Java > Flash;
}
lol :D
#6
Posted 06 April 2007 - 10:40 AM
I would take flash. While it's more expensive, it's also easier to program than Java, doesn't necessarily have a long loading time which I find very annoying with Java Applets, and I just find it looking less professional if the website is finished loading and there's a cup o' coffee in the middle.

#7
Posted 29 July 2008 - 01:49 AM
There is FreeBasic that has great graphics capabilities. And is simple to
program in.
The only thing is it does not have a good IDE debugger.
You might want to start with qbasic to get all the bugs out and then
port it over to FreeBasic.
FreeBasic supports assembly.
This is great for routines that need a lot of speed.
Lassar
program in.
The only thing is it does not have a good IDE debugger.
You might want to start with qbasic to get all the bugs out and then
port it over to FreeBasic.
FreeBasic supports assembly.
This is great for routines that need a lot of speed.
Lassar
#8
Posted 31 July 2008 - 08:14 PM
Java or Flash would be your best bet, seeing how most of the games I've played are Java!
#!CrunchBang Linux ~$ apt-get into it | #!(Statler:R20101205): OpenBox | Like Linux?
“The cure for boredom is curiosity. There is no cure for curiosity.”
#9
Posted 31 July 2008 - 10:29 PM
Go with Java and Flash, I felt these could be the best choice.
#10
Posted 01 August 2008 - 04:17 AM
Why in the hell would he use FreeBASIC? Dude you post about that shitty language on every topic.
#11
Posted 01 August 2008 - 06:52 AM
ROFL :p
#!CrunchBang Linux ~$ apt-get into it | #!(Statler:R20101205): OpenBox | Like Linux?
“The cure for boredom is curiosity. There is no cure for curiosity.”
#12
Posted 01 August 2008 - 11:21 AM
While FreeBasic is perfectly fine, it won't work for online games.


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