I had to write a callback function that sends messages just to call a previous form. Here is the code:
At the header I inserted:
//#include <windows.h> // You could theoretically include Windows.h to get // all of the WM_ message values, but then your // basic .NET objects like MessageBox would no longer // function without a series of #ifndefs. // Define WM_USER using the value in windows.h #define WM_USER 0x0400 #define WM_PLAY 0x0401 #define WM_STOP 0x0402 #define WM_RESTART 0x0403 #define WM_PAUSE 0x0404 #define WM_EXITME 0x0405 // Define our custom message #define MSG_CHILDTEXT (WM_USER+1) // Nothing #define MSG_CHILDPLAY (WM_PLAY+1) #define MSG_CHILDSTOP (WM_STOP+1) #define MSG_CHILDRESTART (WM_RESTART+1) #define MSG_CHILDPAUSE (WM_PAUSE+1) #define MSG_CHILDEXIT (WM_EXITME+1)
Declare this in the new form (child form)
public: System::Windows::Forms::NativeWindow^ m_nwndParent;
Assign a handle in the parent form
//myFullTrans->StartClick = ionTimer::Form1::childForm_StartClick(); myFullTrans->m_nwndParent = gcnew System::Windows::Forms::NativeWindow (); myFullTrans->m_nwndParent->AssignHandle (this->Handle);
Create a functino in the new form
private: System::Void msgToParentForm(int m)
{
// Create a new windows message object
System::Windows::Forms::Message msgTextSetter;
// Set the message type to our custom message
msgTextSetter.Msg = m;
// Tell the NativeWindow object to send the message
// to the default WndProc of the window whose handle
// it represents
m_nwndParent->DefWndProc (msgTextSetter);
}
Call the function
msgToParentForm(MSG_CHILDPAUSE);


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