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Thread: Installing unreal IRCd From Source

  1. #1
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    Installing unreal IRCd From Source

    Hey Guys,

    First tutorial hgere from a Fedora Developer

    Ok to begin we will need to download the Unreal IRCd Source to do this go to the website (unrealircd.com) and find a mirror to use. Use the WGET command to download the source.

    Code:
    [root@yourSite ~]# wget http://unrealircd.icedslash.com/Unreal3.2.7.tar.gz
    --13:11:19--  http://www1.dnwt.net/unreal/Unreal3.2.3.tar.gz
    Resolving www1.dnwt.net... failed: Name or service not known.
    [root@x86-64 ~]# wget http://unrealircd.icedslash.com/Unreal3.2.7.tar.gz
    --13:11:49--  http://unrealircd.icedslash.com/Unreal3.2.7.tar.gz
    Resolving unrealircd.icedslash.com... 81.93.244.2
    Connecting to unrealircd.icedslash.com|81.93.244.2|:80... connected.
    HTTP request sent, awaiting response... 200 OK
    Length: 2801622 (2.7M) [application/x-tar]
    Saving to: `Unreal3.2.7.tar.gz'
    
    100%[=======================================>] 2,801,622   6.50M/s   in 0.4s
    
    13:11:50 (6.50 MB/s) - `Unreal3.2.7.tar.gz' saved [2801622/2801622]
    Once we have downloaded the source we will need to untar it use the tar command like so

    Code:
    [root@yourSite ~]# tar -zxvf Unreal3.2.7.tar-gz
    Unreal3.2.7/extras/regex/moo/Makefile
    Unreal3.2.7/extras/regex/configure.in
    Unreal3.2.7/extras/regex/regex.h
    Unreal3.2.7/extras/regex/CVS/
    Unreal3.2.7/extras/regex/CVS/Tag
    Unreal3.2.7/extras/regex/CVS/Root
    Unreal3.2.7/extras/regex/CVS/Entries
    Unreal3.2.7/extras/regex/CVS/Repository
    ...
    now change direcory to the Unreal3.2.7 Direcory

    Code:
    [root@yourSite ~]# cd Unreal3.2.7
    Now we need to configure our build. Type the following command

    Code:
    [root@yourSite ~]# ./Config
    Once you run that command you will be prompted with some options. If you are new to Linux or do not understand the command leave it as default.

    Once you see the following you may continue. If not correct the errors displayed

    Code:
     _______________________________________________________________________
    |                                                                       |
    |                    UnrealIRCd Compile-Time Config                     |
    |_______________________________________________________________________|
    |_______________________________________________________________________|
    |                                                                       |
    | Now all you have to do is type 'make' and let it compile. When that's |
    | done, you will receive other instructions on what to do next.         |
    |                                                                       |
    |_______________________________________________________________________|
    |_______________________________________________________________________|
    |                        - The UnrealIRCd Team -                        |
    |                                                                       |
    | * Stskeeps  stskeeps@unrealircd.com                                   |
    | * codemastr codemastr@unrealircd.com                                  |
    | * Syzop     syzop@unrealircd.com                                      |
    |_______________________________________________________________________|
    The next command will compile our build while it runs edit the configuration file found in docs/example.conf and save it to the Unreal3.2.7 directory as unrealircd.conf

    Code:
    [root@yourSite ~]# make
    while this command runs you will see gcc apear a few times this is compiling each file required by the ircd

    Once you have done this and setup your configuration file you may run the IRCd by typing the following command

    Code:
    [root@yourSite ~]# ./unreal start
    Your IRCd should boot and will run on the port you configures (Default 6667)

    To stop the IRCd Substitute start with stop and your IRC will shutdown.

    Thanks for reading hope Ive helped

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  3. #2
    Tor
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    Does this use a lot of resources?

  4. #3
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    Not really Unless you go over 1,000 users

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