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Hello
I need an application that triggers sound effects (wave) with joypad, keyboard or mouse buttons. I started to write one in pyGame (uses SDL) and it was pretty easy. The problem is that the application is meant for stage performances and the sound quality from SDL is too poor. So I need a new approach. What I need is joypad and sound support, Preferrably cross platform, Minimum sound latency and maximum sound quality. And, of course, minimum developing time. What approach would you have taken? / Johan |
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I discovered that SDL was only bad at resampling on the fly, so when I converted all the sound effects to the same same frequency it sounds just fine. I think I'll stick with my pyGame program for now.
Might come back and post the program when it's finished ![]() |
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