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Old 08-25-2007, 02:00 AM
AutumnNight AutumnNight is offline
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Default Good Beginning Graphics Resources?

I'm very new to programming, I have a little experiece with HTML but recently my friend has gotten me into Java (which is what they teach at my school). I've checked out Java for Dummies from the library and while I've learned some basic concepts of the language I want to know if there are any good resources (for beginners) specifically about developing graphics in Java OR another programming language. And I would also like to know what language may be more advanced for graphics, if any are better than the others.

I was also wondering if for most games the graphics were developed in the same programming language or if they were more likely to have been created in a different program and then called into play by some code. (I'm sorry if this isn't making sense). I know these are dumb questions I just can't seem to find an answer easily.
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Old 08-25-2007, 02:46 AM
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There's no dumb questions, only dumb answers.

Almost all decent programming languages have some kind of libraries for graphics. Maybe not as an official release, but just as a library, which some great people made. So you could basically choose any language. But of course; some languages are faster or better.

You can do graphics in Java if you want to. You can use Java2D, Java3D or even a port of OpenGL, JOGL. There's other languages as well, like C and C++. These languages are faster than Java, so your programs would be faster than if they were in Java. In C or C++, there's several alternatives, like OpenGL (and a lot of utilities; GLUT, etc.), DirectX, etc.

It's the same with most languages, so I don't want to blab about more.

Pick a language, and then see if it have some libraries for Graphics.
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