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Old 04-01-2007, 02:06 PM
Athene Athene is offline
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Default Choosing the right language

I'm about rookie in programming, made a few small projects of games and programs, mostly Visual Basic and a tiny bit of Java.
I think programming is really fun, and now I want to make a game that can be played in browser, and with graphics. This is alot of new things to me, never programmed anything for browser and never programmed any mentionable with graphics.
As for the game I want to make, I haven't really thought much about it yet, Im thinking of just starting small and expanding the game with time. I tend to start several projects that I never finish, so I dont want to ask for too much of myself;p

My question: What programming language do you think I should get into to make the game? The only language I know is usable for it is Javascript, but surely there must be more alternatives?
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Old 04-02-2007, 12:02 AM
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Probably the best language to use for a browser based game is Java, since you can easily embed Java Applets in browsers.
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Old 04-02-2007, 12:00 PM
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Most games on the web seem to be written either in Java or Flash. If you're on a budget, Java would be the obvious choice, since you don't have to purchase a development environment.
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Old 04-04-2007, 11:01 AM
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Agreed. Java, while can be a little challenging to learn, is free.

And if that doesn't make sense....



if (Java = "$0") && (Flash > "$0")
{
Java > Flash;
}

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Old 04-04-2007, 04:31 PM
falco85 falco85 is offline
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Default

Quote:
Originally Posted by WillB View Post
Agreed. Java, while can be a little challenging to learn, is free.

And if that doesn't make sense....



if (Java = "$0") && (Flash > "$0")
{
Java > Flash;
}

lol
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Old 04-06-2007, 02:40 PM
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I would take flash. While it's more expensive, it's also easier to program than Java, doesn't necessarily have a long loading time which I find very annoying with Java Applets, and I just find it looking less professional if the website is finished loading and there's a cup o' coffee in the middle.
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Old 07-29-2008, 05:49 AM
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Default Freebasic

There is FreeBasic that has great graphics capabilities. And is simple to
program in.

The only thing is it does not have a good IDE debugger.

You might want to start with qbasic to get all the bugs out and then
port it over to FreeBasic.

FreeBasic supports assembly.

This is great for routines that need a lot of speed.


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Old 08-01-2008, 12:14 AM
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Default Re: Choosing the right language

Java or Flash would be your best bet, seeing how most of the games I've played are Java!
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Old 08-01-2008, 02:29 AM
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Default Re: Choosing the right language

Go with Java and Flash, I felt these could be the best choice.
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Old 08-01-2008, 08:17 AM
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Default Re: Choosing the right language

Why in the hell would he use FreeBASIC? Dude you post about that ****ty language on every topic.
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