I have been asked by a few people too make a small anti-hack for a game too prevent against macros and known programs used too 'hack' or cheat.
Any ideas where I would begin with all of this?![]()
Start with how the hacks work, and what would stop them.
Okay, but I was kinda thinking, how would I go about researching how they work and how too stop them? What specifically am I looking for in each hack?
Unfortunately, they aren't normally published
That said, inspecting/manipulating the memory the game is accessing is pretty common![]()
Well where would I begin in breaking down these hacks? These particular hacks are published for anyone too download them which is why they are becoming such a problem.
I'd download them, and run it through a decompiler. That, or use a memory analyzer to try to determine what it's poking at.
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