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| General Programming Non language specific, Assembly, Linux/Unix, Mac and anything not covered in other topics. Talk about Programming Theory here. |
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The most important thing with assembly is establish some conventions with how you use the various pieces of the architecture. Where are your returns going to be stored, what are you going to use different registers for, etc.
It's really not that difficult. Really it's like C with more book keeping involved (like the need to manually assign registers to variables or assign space on the stack if you have too many variables). I'd just write out your algorithms in pseudocode and then think about where everything goes. |
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First of all, there's the visual- and the functionality part of an assembler, which only affects the programmer. It's stuff like the syntax of the assembly come, the difficulty of using the assembler, features available, etc. Then there's the technical part. It's different what the different assemblers support, like operating system, architecture, etc. So you've to choose an assembler which fits your system. |
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Sorry for asking too much, but answer if you feel like it.
Why would that make difference, because of the Shift registers, ALU and that stuff? Or how it handles the data etc? (or are they the same things?) So far our teacher told us only this, because we should start ASM in a few months. |
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The features of each architecture differs, they have different instruction sets, different ways of handling data, different kinds of modes, and so on.
To get a more detailed explanation, you should read about some specific architecture, and you'll learn a lot more. There's many different architectures, so you could pick some few, and go into details with them. But you'll probably learn a lot about all this, when you're starting at the assembly classes at school. |
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