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Thread: Game Development C++

  1. #21
    SolidState is offline Learning Programmer
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    Cool Re: Game Development C++

    Skykat you are just totally self absorbed in the adivce you gave, so much that no one else's advice makes a crap to you. You also must have missed Mathematix's bit about working in the industry, and while 3D math can be useful, knowing how to solve game problems with the proper code is the most important aspect.

    That is unless you just want to specialize in graphics programming, but who would do that?

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  3. #22
    Mathematix is offline Programmer
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    Re: Game Development C++

    Quote Originally Posted by stykat View Post
    So, assuming that " ahmed " has knowledge in C++ and Data structures and that he knows all Object Oriented Theories (concepts), then advising him to learn graphics is not a problem.
    This isn't actually what I said, if that is what you're implying. I'm saying that nailing [advanced] data structures and OO is core to being successful in writing games to any reasonable standard. To look at it any other way is naive. Don't worry, I've tried it and am speaking from experience.

    Quote Originally Posted by stykat View Post
    And i doubt that if he knows C++ like " Bjarne Stroustrup " , and only then he will be able to create games or to create graphical user interfaces .
    Besides, if he learned C++ with the desire of making games, he probably made Tic Tac Toe or text based games.
    Do you know this guy or something? He seemed to me to be someone with no idea how to write a game needing somewhere to start with shacky knowledge of C++. Have I missed something?

    Quote Originally Posted by stykat View Post
    I don't want to say your idea " Mathematix " is bad or stupid or anything negative, but " ahmed " is asuming he knows C++ and he wants to go further....?
    I see so many people hoping to be games programmers pass through my studio thinking that they're know-it-alls when it comes to developing games. They normally end up out of work pretty sharpish. Learning to write games takes:

    1. Ability
    2. Proper preparation
    3. Solid determination

    I do not know exactly what Ahmed has done nor his abilities. I can only go by what he said, and my original advice can only serve point 2. The rest is entirely down to him.

    Quote Originally Posted by stykat View Post
    Besides people wan't to put their C++ knowledge into a more graphical practice, but that doesn't mean that when they will get stuck because they do not master C++ enough, they won't go back to learn and fill those empty holes.
    This approach never works well in developing games. you should always attempt to learn as much as you can properly or else you will grow weary of the brick walls that will continually come your way until you do. Games development is not just about going with some knowledge and 'magically' having a game at the end - it is an art coupled with excellent reasoning and solid determination.

    As I say to everyone not aware of how difficult it is to write a full 3D game: go have a go at writing your own from a blank sheet, then come back and tell me it was easy.

    I now have going on five years experience in the games industry, am working solo on a full featured 3D game. Guess where I am after several months? Working on the debug and savegame systems - have not even got stuck into the 3D graphics component yet! My first ever attempt at writing a game was nine years ago and was a 3D game from scratch. It wasn't easy and frankly wasn't the best game in the world by today's standards.

    Making games is fun, of all who I see wishing to make games less than 1% make a career out of it - mostly not even writing their own game demo first. They either end up writing business apps or branch off into another field.

    Yes, my advice seems odd on many occasions, but games development is a different kind of world in terms of software engineering vs. business applications. I'm speaking from long and hard experience. Those who wish to ignore it, it neither concerns me nor has any impact, but I am well aware that anyone who does ignore it will be very unlikely to sit next to me at my desk in my place of work.

  4. #23
    Mathematix is offline Programmer
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    Re: Game Development C++

    Quote Originally Posted by SolidState View Post
    Skykat you are just totally self absorbed in the adivce you gave, so much that no one else's advice makes a crap to you. You also must have missed Mathematix's bit about working in the industry, and while 3D math can be useful, knowing how to solve game problems with the proper code is the most important aspect.
    Excellently said!

    Quote Originally Posted by SolidState View Post
    That is unless you just want to specialize in graphics programming, but who would do that?
    There are many interesting fields for that:

    1. Advanced 3D modeling of physical systems.
    2. The movie industry.
    3. Architecture and town planning.

    A career in 3D graphics is very rewarding!

  5. #24
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    Re: Game Development C++

    I think you didn't read all the topics from this page, and i think you consider me as someone that gives a crap on anyone else that posted on this topic, but i took in consideration all the topics.
    I was not and i am not absorted about my help since i am aware of how much i know.
    In fact, i was not with the idea that, people are just soo sure that they can make a game because they know a graphics language.
    And afterall, this is your tenth post and you decided to pick on me, (....?) but i had no buisness with you, and i was actually discussing about a topic with other people with no offence (as mentioned in my earlier post).

  6. #25
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    Re: Game Development C++

    I was hoping for you to reply Mathematix.
    And im sorry if i offended you it was not my intention.
    Ive been in the game creation and i know the dificulties, but really, people like ahmed want to bite from something, (you know it too) that it takes more time for some people to realise that its difficult to create a game, its enough for him to make something hard (like the graphical part)and because its difficult he will turn back (because of beign aware), but for some people it takes some time, and probably this is really about hes self practice and thought.
    Yes, your answer looked odd at first.
    And im sorry for my agressive personality.

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    Re: Game Development C++

    Quote Originally Posted by stykat View Post
    I was hoping for you to reply Mathematix.
    And im sorry if i offended you it was not my intention.
    No problem. Kudos for coming to the fore and admitting that. Some here find that difficult.

    Quote Originally Posted by stykat View Post
    Ive been in the game creation and i know the dificulties,
    Have you worked in the industry to some capacity?

    Quote Originally Posted by stykat View Post
    but really, people like ahmed want to bite from something, (you know it too) that it takes more time for some people to realise that its difficult to create a game, its enough for him to make something hard (like the graphical part)and because its difficult he will turn back (because of beign aware), but for some people it takes some time, and probably this is really about hes self practice and thought.
    Umm... I guess...

  8. #27
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    Smile Re: Game Development C++

    Whats " Kudos " ?

    I cannot work in the industry yet, but i was very excited to get involved in different open source games development.
    I got, books and books, i got people and ask them and talked to them, i had codes and examples and i saw what its all like.
    I had ideas like ahmed too,and besides C++ i learned other languages, even 3 game programming languages.
    So i retreated back to c++.
    im not working in any programming industry yet, but i am pretty aware of its dificulties.

  9. #28
    Mathematix is offline Programmer
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    Re: Game Development C++

    Quote Originally Posted by stykat View Post
    Whats " Kudos " ?
    Kudos.

    Quote Originally Posted by stykat View Post
    I cannot work in the industry yet, but i was very excited to get involved in different open source games development.
    I got, books and books, i got people and ask them and talked to them, i had codes and examples and i saw what its all like.
    I had ideas like ahmed too,and besides C++ i learned other languages, even 3 game programming languages.
    So i retreated back to c++.
    im not working in any programming industry yet, but i am pretty aware of its dificulties.
    I was lead programmer on an open source game project many moons ago that was never completed because the team just couldn't work together. Although such project are good to get a taste of what it is like to make a game as part of a team, it still doesn't reflect the real world of professional games development.

    Good luck with your venture. Games are hard but rewarding!

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