C# uses the .NET framework, so Win32 API won't really work there. It's all class-based. As far as custom components...you create your own component, then register the class with the system as a window class. Then any program can link to that and use your new component. I've never done step 1 (I'll get back to you on that) but step 2 should be familiar to you from your regular Win32 programming.


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