I ran across a note while reading that suddenly explained a TON about wxWidgets. It's development began in 1992. One of the quirks about wxWidgets is that it uses macros heavily, a practice that Bjarne Stroustrup strongly discourages. Looking at the timing of wxWidgets' development explains this "bad practice", however. It was...

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Read about images, finally got the EEE PC loaded with the necessary libraries to compile wxWidgets for GTK, and ran out of hard-drive space. That's what happens when you've already downloaded a ton of junk onto, with useless updates, etc. Spent this evening reseting it to factory defaults so I can start the process over again without all the...
Not much to say, since I've been reading function definitions, etc. Pretty boring stuff. Getting anything to Link, however, has been an adventure.
GCC has a few interesting "quirks": first, it doesn't automatically locate compiled objects in the search path. Second, it doesn't automatically handle linking of dependent object files in the...
GCC has a few interesting "quirks": first, it doesn't automatically locate compiled objects in the search path. Second, it doesn't automatically handle linking of dependent object files in the...
After spending about 3 hours on day 2 to get things working, Days 3 and 4 were pretty boring. I'm plowing through chapter 4, which is a summary of most of the components used in wxWidgets. I spend a LOT of my time reading through them thinking that they're just like what Delphi uses.
Based on what I'm reading, everything should work fairly...
Based on what I'm reading, everything should work fairly...
NaCoWriMo: Day 1
I had prepared for this day by
downloading MinGW, and installing it. I had also downloaded
wxWidgets and Boost source code in preparation. I wasn't sure if I
would be using Code::Blocks or just command-line tools, but would
wing it. Began reading, having determined I needed to read a minimum
of 20 pages per day to...
One of my favorite past-times (that I don't do as much as I'd like) is Role-Playing games. My favorite is GURPS, but I like a few others as well. I've found that there are several programs that can help with this. One is GURPS Character Sheet at http://sourceforge.n...jects/gcs-java. This is actually better than the program Steve Jackson Games...
This is a quick test. I'm just thinking about the idea of a wxWidgets IDE written in wxWidgets so there could be a cross-platform development environment for doing cross-platform development. It's a similar idea to using Java for creating Java IDEs. I know there's wxDev-C++ out there, but that's written in Delphi, which seems kind of odd,...
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