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NaNoWriMo Day 23 The Light Goes On!

Posted by WingedPanther73, 22 August 2008 - - - - - - · 311 views

I ran across a note while reading that suddenly explained a TON about wxWidgets.  It's development began in 1992.  One of the quirks about wxWidgets is that it uses macros heavily, a practice that Bjarne Stroustrup strongly discourages.  Looking at the timing of wxWidgets' development explains this "bad practice", however.  It was...


NaNoWriMo Day 15

Posted by WingedPanther73, 14 August 2008 - - - - - - · 352 views

Read about images, finally got the EEE PC loaded with the necessary libraries to compile wxWidgets for GTK, and ran out of hard-drive space.  That's what happens when you've already downloaded a ton of junk onto, with useless updates, etc.  Spent this evening reseting it to factory defaults so I can start the process over again without all the...


NaNoWriMo Days 5 14

Posted by WingedPanther73, 13 August 2008 - - - - - - · 291 views

Not much to say, since I've been reading function definitions, etc.  Pretty boring stuff.  Getting anything to Link, however, has been an adventure.

GCC has a few interesting "quirks": first, it doesn't automatically locate compiled objects in the search path.  Second, it doesn't automatically handle linking of dependent object files in the...


NaNoWriMo Days 3 and 4

Posted by WingedPanther73, 03 August 2008 - - - - - - · 303 views

After spending about 3 hours on day 2 to get things working, Days 3 and 4 were pretty boring.  I'm plowing through chapter 4, which is a summary of most of the components used in wxWidgets.  I spend a LOT of my time reading through them thinking that they're just like what Delphi uses.

Based on what I'm reading, everything should work fairly...


NaNoWriMo Days 1 2

Posted by WingedPanther73, 01 August 2008 - - - - - - · 476 views













NaCoWriMo: Day 1

I had prepared for this day by
downloading MinGW, and installing it. I had also downloaded
wxWidgets and Boost source code in preparation. I wasn't sure if I
would be using Code::Blocks or just command-line tools, but would
wing it. Began reading, having determined I needed to read a minimum
of 20 pages per day to...


Game software (GURPS)

Posted by WingedPanther73, 12 June 2008 - - - - - - · 393 views

One of my favorite past-times (that I don't do as much as I'd like) is Role-Playing games. My favorite is GURPS, but I like a few others as well. I've found that there are several programs that can help with this. One is GURPS Character Sheet at http://sourceforge.n...jects/gcs-java. This is actually better than the program Steve Jackson Games...


WP speaks out

Posted by WingedPanther73, 21 May 2008 - - - - - - · 489 views

This is a quick test.  I'm just thinking about the idea of a wxWidgets IDE written in wxWidgets so there could be a cross-platform development environment for doing cross-platform development.  It's a similar idea to using Java for creating Java IDEs.  I know there's wxDev-C++ out there, but that's written in Delphi, which seems kind of odd,...






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