Jump to content


Making a 3D image from scratch using Cinema 4D

  • Please log in to reply
No replies to this topic

#1 Uzephi



  • Advanced Member
  • 280 posts
  • Joined 17-April 12

Posted 18 June 2012 - 11:58 PM

So, I am going to be making a shield today to show you how to make your own 3D image using Cinema 4D (mine is R12, but shouldn't matter what version you are using)

Okay, first you make a 2D line. In this case, I made half of it because it is symmetrical. And to make it custom, I did it with the freehand tool.
Posted Image

In using the freehand tool, I made this object
Posted Image

Now before anything else!!!! we must close this object to make it work right with NURBS (turning a wireframe to 3D)
Posted Image

Now, the one I am going to use is called Extrude NURBS, which does what it says, extrude the wireframe object.

Posted Image

If you look at he bottom right, there is options on how your extrude works. I made a "cap" on the end of each extrude to make the edges more round.

Next is to make it's twin along side it and "merge" them to make a symmetrical object. easiest way is the "Symmetry" tool

Posted Image

now: see that little bulge at the bottom? that isn't right for a shield! now to erase it with the Boole tool

I did this with a random cube. It could alternatively be done with anything, just as long as the mistake is gone! Posted Image

Posted Image

That is all folks! I will have another Tutorial on Cinema 4D once I create the next step!
  • Xologist likes this

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users