Re: Coding style.
I disagree again - optimisation is crucial when writing games. In the rare times I have tried writing them using XNA with C#, my system slows to a crawl, with frame rates of around 1fps. And why? Because I had not optimised my code, and I was declaring a variable too many times. Once I had optimised, the frame rates climbed. From a book I have been reading, in the author's example, he wrote a game for Xbox 360. It was running at about 100fps. He did a couple of simple optimisations (like making a variable instantiated less often) and the frame rate soared to over 3000fps! Optimisation is very, VERY important in games.
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