The stuff I mention above is just some low level hacking which most people would cringe at but is necessary for games development. If it's good enough for John Carmack it's good enough for me.
C++ Language Tutorial
That site covers most of the basics bar the STL.
Planet PDF - Thinking in C++
PlanetPDF has links to two free books on the language.
Naturally you'd then need to learn the API's of whatever game libraries you will be using (SDL and OGL are quite popular being easier to learn than some of the DX stuff).